Art,
Still trying to "break the last version", getting harder to do that, but will move on to your latest posted version.
Getting a lot of no more roughs required, and will be curious on how the finish paths takes care of the "bumps left" from the roughs. The bumps left, can be quite large, yes, you can change roughs to get them down, so tool selection along with the cut parameters become more important. The bitchy part is conveying it, at just the right level ,to someone totally new to a turn program.
I am trying to update the manual, so the posting will give me some more to include in it.
I assume posting is still rather basic without options.
Will just let the manual lag behind enough so i am not wasting my time trying to address something that may not even exist in the future.
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Finish pass "That's still a confusing one as to exactly how to do that efficiently,..but we'll see what I
can think up.."
FWIW
You can think in terms of just a single pass which follows the profile, taking the bumps away, and the actual cutting
be what it will be, based on the tool used. Maybe another profile finish again at high speed. That may be fine for a
small or simple profile. So this implies just following the profile a few times.
BUT
With a larger more complicated profile, a single tool may not be appropriate. The same tool selections used along
with the same approach can be used just allowing it to do the finishing paths. Following the profile may not be practical.
So practically speaking,
- single / custom tool which does the finish path
- multiple tools required to avoid gouging but with a different tool radius
Maybe to implement, this is where selection of what part of the profile along the Z, can be picked to avoid
cutting a lot of air. ( could have a modified DXF version of the drawing to do this but no longer easy / PITA).
I guess the above sounds simple but from your end just don't know what how hard that is to implement.
Have fun
Thanks for the updated version,
RICH