Hello Guest it is October 12, 2024, 12:18:01 AM

Author Topic: LazyTurn  (Read 1733651 times)

0 Members and 1 Guest are viewing this topic.

Offline ART

*
  • *
  •  1,702 1,702
  • Tough as soggy paper.
Re: LazyTurn
« Reply #870 on: February 17, 2009, 06:09:30 PM »
Paul:

  Ill wait ot hear back. :) , if it fails let me know. ...

Vince, I doubt its locked up, probably just doign too many passes, the math involved in finding an accurate
measure of removed material means that each pass it has to do makes it slower and slower, its a quadratic
time usage, so try a deeper depth per pass, or wait very patiently until its done, I doubt very much it locked up,
its just taking a long time to complete.

 Try deeper depth per pass, and youll see it gets longer in time the shallow the depth you use. But it will complete....slowly..
I dont recall the Crosshead file, how many passes would .025 do? ( in diamter mode that may be only .0125 off the radius
each pass..

Art

Offline N4NV

*
  •  398 398
Re: LazyTurn
« Reply #871 on: February 17, 2009, 06:20:35 PM »
It has to do with the Z offset and depth per pass.  When Z offset is set for 0 it works for .050 per pass or .025 per pass, but if the Z offset is .1 it seems to lock up.  Takes less than a second to calculate either a .050 per pass or .025 per pass. 

At .02" per pass and .01" per pass (with the Z offset at 0) it looks like it locks up, I gave up after several minutes each.  I figure at less than a second for .025" per pass, .02" per pass should not take several minutes. 

Vince
« Last Edit: February 17, 2009, 06:22:18 PM by N4NV »

Offline N4NV

*
  •  398 398
Re: LazyTurn
« Reply #872 on: February 17, 2009, 06:39:51 PM »
It is still trying to calculate the rough cut at .020" after 20 minutes.

Vince

Offline RICH

*
  • *
  •  7,427 7,427
Re: LazyTurn
« Reply #873 on: February 17, 2009, 06:48:35 PM »
ART,
Your latest version looks good. All i know is i quickly tried four files and and didn't have any problems.
Even dummy running them, the pathing looked good.
Need to try and break it.
So hopefully will get to spend some time and see what happens.
Till then,
RICH


Offline ART

*
  • *
  •  1,702 1,702
  • Tough as soggy paper.
Re: LazyTurn
« Reply #874 on: February 17, 2009, 07:44:41 PM »
Vince

  hmm maybe the a offset is screwed

I'll run some tests

Thx
Art

Offline budman68

*
  • *
  •  2,352 2,352
Re: LazyTurn
« Reply #875 on: February 17, 2009, 08:55:42 PM »
Everything locks it up for me as well.....not having any luck with the last version so I may have to re-install -

Dave
----------------------------------------------------------------------
Just because I'm a Global Moderator, don't assume that I know anything !

Dave->    ;)

Offline ART

*
  • *
  •  1,702 1,702
  • Tough as soggy paper.
Re: LazyTurn
« Reply #876 on: February 17, 2009, 10:59:07 PM »
My appologies.. it finally locked up for me, though why it took hundreds of runs to match your immediate lockups Ill never know.
The problem was a degenerate condition I hadnt accounted for. This version fixes it.

Thanks
Art

Offline N4NV

*
  •  398 398
Re: LazyTurn
« Reply #877 on: February 17, 2009, 11:14:54 PM »
Thanks Art, that was fast.  I tried it at a depth per pass of .02" and .01" and it worked.  The .01" took less than three seconds to generate the tool path.  At .02" my project would be close enough that I could finish it off with a file.  Now I'm getting real excited about the finished product.

Vince

Offline Chip

*
  • *
  •  2,055 2,055
  • Gainesville Florida USA
Re: LazyTurn
« Reply #878 on: February 17, 2009, 11:41:48 PM »
Hi, Art

Most files hear seem to load fine, But I did have some lockup's with generating rough passes that seemed to be associated with Pullout Clearance values.

Testing the new 17-3 now,

Posting seems fine in Radius mode, Have a couple questions about Diameter mode and "PerPass" values, Shouldn't it stay the same as Rough Profile

"Depth Per Pass" value no madder whether your in Radius or Dia. Mode.

Edit: Someone check me on this, It appears that Dia. mode post is off, Per pass is good at .1, But Dia. is 2 times to big.

Hears the DXF, It's round numbers, 1 unit minor dia. by 1.5 unit major dia. by 4 unit's Long. LCam set to Dia and Mach set to dia. mode also.

Getting Late Thanks, Chip
« Last Edit: February 18, 2009, 03:32:11 AM by Chip »

Offline ART

*
  • *
  •  1,702 1,702
  • Tough as soggy paper.
Re: LazyTurn
« Reply #879 on: February 18, 2009, 07:43:30 AM »
Hi Chip:

  The depth pass pass will change in meaning in radius vs diameter. The depth per pass is how much is removed per pass really, so in radisu mode 1/2 of the amount of diamter woudl be taken off.
Though I havent tested any of it in posting so I may have made soem wrong assumptions as I quickly got that section going.

  IIn the end, if you select diamter, and the object is 1" round, the end GCode shoudl reflect a 1" round item in either mode. I havent verified that though so yell if Im wrong. Rad/Dia is usually a perspective thing and depends on what referance one is using as to distance. But I could aeasily have futzed up.. I do that allot. :)

Art