Art,
Regarding how it has come overall is an understatement. Didn't really realize it untli I started re-working the manual and then it dawned on me that's it was a re-write. A lot of problems have gone a way, improved graphics, etc.. It was interesting to see that you could slow down
the simlulation and then if you wish stop it and just zoom in and and actually see whats left, measure it / whatever. I was thinking of tryng it out and then taking a magnified picture of the part and compare just for kicks.
Thanks for the efforts!
I was going to do some actual cutting with code from LazyTurn but the finish pass stiffled that.
Don't think you should get that hung up on the finish pass. i say that since, i would probably do
two finish passess anyway based on what was left. Maybe even three depending on the part. The second finish cut would remove 1 to five thousands. I would let the first one just get rid of the nooks and crannies. I haven't gone in on a whole bunch of different files to see what what kinds of "nooks and crannies" for the finish pass are left from the rough finish passes.
For example, using a round tipped tool, i would deliberately change the depth to 1/2 the preceding depth. This way the big bumps left by a round tool should be much more even.
Or possibly change to a different type tool to get rid of them.
Then it's a matter of using whatever number of profile / finish passes to get to where i want to be.
So yes if you gave the single profile, and could post, would start actualy doing some cutting.
Face it, it's more fun than zooming in looking over a whole bunch of files.

RICH