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Author Topic: LazyTurn  (Read 1359577 times)

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Offline budman68

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Re: LazyTurn
« Reply #130 on: June 08, 2008, 02:18:54 PM »
It seems very quiet everywhere around here.

I know how you feel Willem, I've been hoping for some LazyCam updates but apparently they have their hands full. I do wish there was as much input here as there is on the Mach 3 yahoo forum. It's ashame they don't just consolidate the separate forums into one complete area.
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Re: LazyTurn
« Reply #131 on: June 09, 2008, 02:16:01 PM »
The Yahoo forum is bulk insanity. It's as if someone used a skip loader to scoop up everything relevant to Mach and drop it into a dump truck and then dump load after load into a single thread.

Look for an answer to a problem? Forget it!! You will be reading for weeks just to find the general subject.

I did just now spot Arts moniker over there, so he's not in poor health. He has just abandoned us.

Sad.

Offline Chaoticone

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Re: LazyTurn
« Reply #132 on: June 09, 2008, 08:10:12 PM »
Sorry Guys, I know Art is still working more hours than most even after he has retired. I know you guys are wanting Lazy Turn bad but please be patient.

Brett
;D If you could see the things I have in my head, you would be laughing too. ;D

My guard dog is not what you need to worry about!

Offline ART

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Re: LazyTurn
« Reply #133 on: June 09, 2008, 08:19:54 PM »
Hi Guys:

 Sorry for the lack of news, Im busy on several fronts. Im still working on LazyTurn, but Im very slow at the moment. Heres a phot of current level, Ill try to release another demo as soon as I strighten out the problems Im having on soem contouring issues. Allot of this is research, so it takes awhile, anyone thats done offsetting of random polygons can understand the dififculties involved. No promises on timeline, but as you can see the owrk continues. (Thanks to Brett for notifying me of the questions, I dont get auto notifications on this thread..

Art
Re: LazyTurn
« Reply #134 on: June 10, 2008, 01:56:43 AM »
Thanks Art

Sorry for the impatience.

Greetings:
Willem

Offline Chip

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Re: LazyTurn
« Reply #135 on: June 10, 2008, 01:58:53 AM »
Hi, Art

Thanks for the update. Looking good.

Chip

Offline ART

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Re: LazyTurn
« Reply #136 on: June 11, 2008, 11:20:47 AM »
Hi Rich:

 Wish I shared the hope. :-)

Seriously, it is a slow project as its much more complex than youd think. However, I hope to learn many new methods that will help
make mach3 better itself. Its all about educating myself. Progress continues..

Thanks
Art

Offline randyray

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Re: LazyTurn
« Reply #137 on: July 05, 2008, 11:48:50 PM »
Thanks, Art.
Looking forward to using what you have when you have it.
Randy

Offline ART

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Re: LazyTurn
« Reply #138 on: July 08, 2008, 03:12:14 PM »
Hi Guys:
 Thought Id post a short video showing how LazyTurn is coming. This shows the roughprofiling before collision
detection is implemented. Turning is definitely hard on the head to code for, but the toolpath seems pretty good from the roughing algorithm, next I need to add a tool geometry collision adjuster to make the path right to the tool, at the moment the path is correct only to the tool's reported tool tip radius, and while the simulation is wrong since it doesnt take into account that radius in the 3d generations, the path is correct and seems quite efficient for any radius tool held by a toolholder that wont collide with the object. Hopefully, collision wont take me as long as the pathing.. but it sounds hard, so I wouldnt count on it.... :-)

 Video canbe seen at :
 http://www.youtube.com/watch?v=HXRsj313BfQ


Art

Offline budman68

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Re: LazyTurn
« Reply #139 on: July 08, 2008, 04:39:06 PM »
Thanks for sharing, Art, I'm waiting very patiently...  ;)


Dave
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Just because I'm a Global Moderator, don't assume that I know anything !

Dave->    ;)