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Author Topic: LazyTurn  (Read 1359638 times)

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Re: LazyTurn
« Reply #360 on: December 03, 2008, 01:59:30 PM »
AOK ART.....I gotcha now.
Thanks,
RC

Offline budman68

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Re: LazyTurn
« Reply #361 on: December 03, 2008, 03:18:26 PM »
NICE, Art!


Dave  :)
« Last Edit: December 03, 2008, 03:24:20 PM by budman68 »
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Just because I'm a Global Moderator, don't assume that I know anything !

Dave->    ;)

Offline RICH

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Re: LazyTurn
« Reply #362 on: December 03, 2008, 09:13:07 PM »
Art,
I'll include the files when if I find something. The insanity in my naming convention goes something like this.
A_B dxf_hcir_*********xx

A=REFERENCE TO MY FOLDER
B=DRAWING NUMBER
hcir= rich
*********x= C MEANS COMMENT 1,2,3, ETC FOR THE POSTING, OR DESCRIPTION IE; GCODE


RC,
Yep, looking forward to the show in York. Are you going?

RICH
Re: LazyTurn
« Reply #363 on: December 04, 2008, 02:51:31 AM »
Thankyou HOOD, CHIP, RICH and other friends

My problem is solved by changing the mode i.e IJ  :). This is good learning with you all.

Thanks again

sanlee

Offline Chip

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Re: LazyTurn
« Reply #364 on: December 04, 2008, 03:24:38 PM »
Hi, Art

It appears that having a horizontal line on C/L 0,0 start causes a Open GL Error's, But it allows the Rough Cut to start at 0,0 C/L.

If it's has a vertical line or has no line at the 0,0 start the Rough Cut starts Short of the  0,0 C/L.

Any Thoughts, Chip
« Last Edit: December 04, 2008, 03:30:00 PM by Chip »

Offline ART

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Re: LazyTurn
« Reply #365 on: December 04, 2008, 03:36:54 PM »
Chip:

  Yes, its illegal to have a c/l line. TO control the start position of the cut, use the main options menu, you can set a Z-Offset from the piece there.
Ill add code to remove any c/l object found. That shoudl clear that up. :)
Art

Offline Chip

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Re: LazyTurn
« Reply #366 on: December 04, 2008, 03:37:20 PM »
Hi, Art, All

Hears the dxf's and a Post of the top picture hear, Rough and Finish.

 Edit: Thanks, Art i'll give it a try, But will this fix the Rough not starting at 0,0 C/L ?.

Thanks, Chip
« Last Edit: December 04, 2008, 03:48:12 PM by Chip »

Offline Chip

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Re: LazyTurn
« Reply #367 on: December 04, 2008, 04:01:17 PM »
Hi, Art

I had the Z-Offset set to .1, Set it to .25, Only change was more Z setback, Rough still falls Short of 0.0 C/L.

Edit: "In the cut, use the main options menu, you can set a Z-Offset from the piece there.", Do we need a X Rough Offset from 0,0 C/LValue Also. ?

Thanks, Chip
« Last Edit: December 04, 2008, 05:17:01 PM by Chip »

Offline ART

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Re: LazyTurn
« Reply #368 on: December 04, 2008, 05:17:08 PM »
Chip:

 Ahh, sorry, I misunderstood. Now I see the issue. Ill look into the algorithm and see if I can force it to zero. It automatically decides when to stop based on some pretty strange criteria due to some profiles that may cut inward ( like a cup shape ), since a tool woudl snap cutting inwards, it stops early.. But in your case it looks like it shoudl continue inwards..

Art

Offline Chip

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Re: LazyTurn
« Reply #369 on: December 04, 2008, 06:21:25 PM »
Hi, Art

Thanks, It's sometimes hard to give an explanation that's clear with these finger's.

Just want to say, Things are working very well.

If you can get " Ill add code to remove any c/l object found", this should fix most of the other OpenGL issues, I'm thinking.

Cutting a Ball End and or a Part Cutoff should be a vertical line or Cir/Arc move.

I had noticed if a Horizontal line was off the Z Zero point it didn't cause the OpenGL error.

As I've asked before, Have you thought of a way to do Inside Cut's.

At this time using LazyTurn and LazyCam Turn to do Rough and Finish Post's is pretty Easy.

Thanks for all you do Art.

Chip