Hi Guys:
Well, this version is a display of whats coming and to give you a chance to play with the added interface items. The post processor will only put out the
first toolpath though, it needs to be modified for the additional paths. Hopefully next version.
Changes:
This version implement mutiple tools, or multiple depths. The Cut Button is now functional for all types of cuts. If you cut , for example, a profile
with 6mm depth per pass as the first cut, this will quickly pare down the stock. You may now either select a new tool, or cut again using a different
depth per cut, so as per example, we now cut at 1mm depth, only the areas uncut are now processed, so you quickly pare the stock down
further to 1mm tolerances without all the air-time losses. You may use multiple tools or multiple depths in any order. However, since all cuts are
predicated on the previous cut, the delete toolpath button ( !) will only remove the final cut, which you can then recut, or delete upwards on the tree
one by one.
TO Simulate the cut in realtime ( showing true feedrate of the tool ), make sure the paths are expanded in the tree ( collapsing a path de-selects it ),
and hit the SIM button, it will show you what the path is calling for and gives a more visual clue about the path to be cut. The speed of the display is the
feedrate you commanded in the tool selection, so its a bit of a visual clue about if you screwed up the feedrate, I will add a way to change that quickly soon.
Clicking the right mouse button will cancel a simulation display. All expanded paths are simulated one by one when SIM is selected. Rapid speed is loosely defined
as 10 times the feedrate, ( just so you dont have to watch all the rapids in slow motion. )
No Profile is yet done, but I suspect you can see its close to being the next job, once the current changes are debugged. The architecture has been modified quite a bit
for multipass-multitool, so play with it, have fun, and let me know what you think. The plan for fiinish hprofile is to have the CUT button do a finish ONLY if the previous CUT
took no material at all, meaning the roughing is now done. Cant get any lazier than that.
Have fun,
Art