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Messages - Brian Barker

291
Mach4 General Discussion / Re: X Box here we come!
« on: December 22, 2020, 01:37:16 PM »
My version of step 2 is not so great... It should be as follows :
Step 2 Config-> Control  Plugin tab, and enable the plugin

Sorry about that!

292
Mach4 General Discussion / Re: Mach4 Blinking Lines in Tool Path window
« on: December 22, 2020, 12:41:56 PM »
Good news! This one worked on the latest driver! They latest driver is from 12/5/2020 . As you can see they have been fixing issues.

it was Driver Version: 27.20.100.9030

I hope that helps... That is the most I can do to test here :(

Thanks
Brian

293
Mach4 General Discussion / Re: X Box here we come!
« on: December 22, 2020, 12:41:35 PM »
I think your missing step2 :) Old versions of Mach4 would magically enable the plugins. That is gone now :(

294
Mach4 General Discussion / Re: Mach4 Blinking Lines in Tool Path window
« on: December 22, 2020, 12:18:16 PM »
Here is what I have running for a test and please tell me what you have so we can see if we are even close.
Mine is working... this was the one that I got the report from an OEM of it not working on.
Intel HD Graphics 620
Driver Provider Intel Corperation
Driver Date 8/5/2020
Driver version 27.20.100.8587
Driver Signature Microsoft Windows Hardware Compatibility Publisher

I am going to see if I can update ... If all is what I think it is it should stop working and have the issue your seeing after update

295
Mach4 General Discussion / Re: X Box here we come!
« on: December 22, 2020, 12:01:12 PM »
Small update made... The Feedrate overrides would go past the bounds. I fixed that and uploaded Rev2.1.1 same download

296
Mach4 General Discussion / Re: X Box here we come!
« on: December 22, 2020, 11:50:58 AM »
step 1 Please remove the mcX360_LUA files from the plugins directory
Step 2 Open Mach4 and enable the mcXbox plugin under Config -> Plugins
Step 3 restart
step 4 Config
Step 5 Enjoy Xbox and all it's majesty

297
Mach4 General Discussion / Re: Mach4 Blinking Lines in Tool Path window
« on: December 22, 2020, 11:47:10 AM »
Okay, but I can 100% tell you it is the implementation of the OpenGL driver. I even got a PC just to test this! I was in hopes they would fix the driver but no such luck :( . The old version worked. I know what it looks like on the outside but please trust me I really do know the answer to this! I will see if I can find that industrial PC I got in for testing and try to get it to work again.


298
Mach4 General Discussion / Re: macro for Reference All Axes
« on: December 22, 2020, 09:34:59 AM »
Another (even more geeky) question.  The API reference gives the syntax in both Lua and C++ forms.  Does this mean there is the possibility of scripting in C++ through a different IDE? (he says hopefully!).  While Lua is OK, the lack of explicit type casting kind of makes my skin crawl!

Yes we have a C++ API interface that you can use but you need to have a DeveloperID to get it to compile. Send me a message and we can give you the NDA for that. It is not a big deal, it is more that you will support anything you put out. But I agree, LUA has a face only a mother could love :)

299
Mach4 General Discussion / Re: UC100 and Taig Controller Spindle On Issue
« on: December 22, 2020, 08:54:17 AM »
If your having trouble the support guys here use the UC100 ALL the time for testing. They can help you

300
Mach4 General Discussion / Re: macro for Reference All Axes
« on: December 22, 2020, 04:28:05 AM »
Craig, I agree with your observation.  It there are times when the material is what your “homing” against. This happens in custom machines from time to time. There are other ways to make this work like setting fixture offsets on the fly. The other reason for homing is to check the machine to make sure it is on position. I think this is a G27 or something like that. I didn’t make this up, early fanuc’s had this.

So this all brings up a very good point, what problem are we solving ? Is this just a hard stop homing procedure?