Use the Game Devices dialog in Control Panel/Devices and Printers. I will show the button numbers when pressed.
Yeah but that's how Windows sees them, not how your plugin sees them. IOW, you have a button named B1, in Windows, that's my Button 9. Wouldn't it make so much more sense if your plugin would just highlight the button that's pressed, then we can map it as we want to. Instead of having to go through and determine which of the joypads buttons correlate to the plugins buttons, etc.
Just press a button on the controller, the plugin tells what that button is, then we map it to what we want it to do. Would make a good plugin great!
On another note, it appears that I have to push an axis, then press the safe button to get that axis to move. Then to move another axis, I have to push in that direction, then the safe button. Is that the desired operation?? I saw earlier in this thread someone else showed this same behavior but there was no resolution posted.
Just to be clear, if I hold down the safe button, then push in a direction, nothing happens. If I push in a direction, then press the safe button, that axis will move, if I then push in another direction with the safe button still depressed, nothing will happen. I then have to release the safe button, press a direction, then the safe button to get a movement.