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Author Topic: USB JoyPad and game device plugin - New Version 2.0  (Read 370759 times)

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Re: USB JoyPad and game device plugin - New Version 2.0
« Reply #70 on: April 30, 2012, 10:19:10 PM »

area 51
Thanks for your prompt help.
The message Joypad SL + BW pressed! shown for 5 seconds.
but the function is not active (Auto Tool Zero)
You said that     (Mach will not allow macros to call macros)   



thanks for your help
pedropin

Offline area51

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Re: USB JoyPad and game device plugin - New Version 2.0
« Reply #71 on: May 01, 2012, 04:32:05 AM »
Great :)

Try searching the forum for "Auto Tool Zero" - there is a lot of posts about that subject.
I'm sure you can find the answer there.

- Joakim
Re: USB JoyPad and game device plugin - New Version 2.0
« Reply #72 on: June 10, 2012, 04:22:44 PM »
I just downloaded version 2.0 and am trying to get a GigaWire joypad (it shows up as a generic joystick in control panel/game controller)  to work.  When I launch JoyPadSetup.exe I don't get any buttons on the bottom of the window -- no 'Device Button Map, 'View in Notepad', 'About', 'Save', or 'Exit' button. Do I have a different setup program or something? I am running it on a Dell Vostro laptop with Windows XP Pro SP3. I'm not having much luck getting this setup and working consistently. Any suggestions appreciated.

Thanks,

Zeke
Re: USB JoyPad and game device plugin - New Version 2.0
« Reply #73 on: June 10, 2012, 04:53:56 PM »
Get a Logitech joypad, are cheap and works greath :)

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Re: USB JoyPad and game device plugin - New Version 2.0
« Reply #74 on: June 10, 2012, 08:59:19 PM »
Looks like the problem is with the installed version of .NET Framework.
By default the framework is not part of Windows XP and needs to be downloaded and installed from Microsoft (see user manual):

http://www.microsoft.com/downloads/
Look for dotnetfx 3.5 download.

The JoyPad plug-in is not dependent on the framework and should run without.

- Joakim
Re: USB JoyPad and game device plugin - New Version 2.0
« Reply #75 on: June 11, 2012, 07:45:34 PM »
Thanks for the input. I have .NET 3.5 and .NET 4.0 installed.   :(
Re: USB JoyPad and game device plugin - New Version 2.0
« Reply #76 on: June 12, 2012, 12:10:15 AM »
I saw someone on a video using a playstation 3 remote how would i go about using mine? its not wireless it just plugs into usb port.

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Re: USB JoyPad and game device plugin - New Version 2.0
« Reply #77 on: June 16, 2012, 11:16:00 AM »
Zkmiller:
The JoyPadSetup.exe program is a standard Windows program as is not dependent on Game Device or March installation. You could run it on another Windows installation to generate/edit the setup files and the copy them to the Mach installation.

Mcateercustom:
If the device shows up in Control panel -> Game devices it can probably be used with the plugin.
The JoyPad plugin use devices listed in Windows as Game Devices. There is no direct contact between plugin and the actual device.
If Windows supports the device there is a good chance that JoyPad plugin can use it to control Mach.
The devices can be Wireless, Bluetooth, USB or connected to the old Joystick port  :)

- Joakim
Re: USB JoyPad and game device plugin - New Version 2.0
« Reply #78 on: July 21, 2012, 01:48:06 AM »
I have plugin installed, and buttons work, sticks are calibrated. I can get step jogging, but no amount of effort can get continuous jogging to work. What should I look at, or test, or try? I really want to make this work.
Thanks

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Re: USB JoyPad and game device plugin - New Version 2.0
« Reply #79 on: July 21, 2012, 06:09:52 AM »
Make sure you have pressed the Mode/Analog button on the JoyPad to activate analog joystick input - I often forget this. On my low budget  JoyPad this setting gets reset when unplugged/powered off.