That's because we used the OLD OLD OLD way of doing OpenGL in Mach3 (and Mach3 is that old). In mach4 we are doing the modern Vertex Buffer Objects with custom shaders and so on. Mach3 used a genlist and is very primitive (openGL Version 1 stuff). SO.. when we startup we ask what version of OpenGL the card supports. intel lies and says it can do the modern way of showing the toolpath. So I don't know if this will work but under config toolpath set Mach4 to NOT use VBO's and lets see if that fixes it up.