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Author Topic: Fusion 360 and mach3  (Read 1762 times)

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Fusion 360 and mach3
« on: May 02, 2016, 07:36:05 PM »
 Hi

I have tried a few different post processors in Fusion 360 to work properly with mach3. But I have one issue that I think shouldn't be.

When the job is finished and it goes back to xyz 0 it starts with z0 and then xsnd y 0. This makes the surface get scratch when.

Is there someone that know of a post for fusion 360 that will prevent it doesn't scratch the piece when it goes back to zero?

Cheers

Offline dude1

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Re: Fusion 360 and mach3
« Reply #1 on: May 02, 2016, 07:47:07 PM »
do you have Z home set the bog standard PP for fusion should Z machine zero then X Y work zero
Re: Fusion 360 and mach3
« Reply #2 on: May 02, 2016, 08:39:16 PM »
Thanks for the fast reply. That may be the problem. I set machine zero and work zero to the same point each time.
Should machine z zero be above work zero?

Offline dude1

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Re: Fusion 360 and mach3
« Reply #3 on: May 02, 2016, 09:31:57 PM »
yes machine Zero is a safe position for the machine to be if not using home switch's other wise machine zero is home
Re: Fusion 360 and mach3
« Reply #4 on: May 03, 2016, 09:13:04 AM »
Thanks a lot that fixed all my problems >:D
Re: Fusion 360 and mach3
« Reply #5 on: May 12, 2016, 11:55:20 AM »
After the update of Fusion 360 it seems like I have issue on the Y axis.

I have try to make 3 rows with of 4 pockets. The first two rows worsk fine but the last row is cut about 5cm to near the zero.

Anybody else have similar issue?

Offline dude1

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Re: Fusion 360 and mach3
« Reply #6 on: May 12, 2016, 03:43:18 PM »
the latest update has a tonne of bugs in it I found two all new bugs last night so I need to posted it on the fusion forum