Machsupport Forum

Mach Discussion => General Mach Discussion => Topic started by: elcho123 on May 02, 2016, 07:36:05 PM

Title: Fusion 360 and mach3
Post by: elcho123 on May 02, 2016, 07:36:05 PM
 Hi

I have tried a few different post processors in Fusion 360 to work properly with mach3. But I have one issue that I think shouldn't be.

When the job is finished and it goes back to xyz 0 it starts with z0 and then xsnd y 0. This makes the surface get scratch when.

Is there someone that know of a post for fusion 360 that will prevent it doesn't scratch the piece when it goes back to zero?

Cheers
Title: Re: Fusion 360 and mach3
Post by: dude1 on May 02, 2016, 07:47:07 PM
do you have Z home set the bog standard PP for fusion should Z machine zero then X Y work zero
Title: Re: Fusion 360 and mach3
Post by: elcho123 on May 02, 2016, 08:39:16 PM
Thanks for the fast reply. That may be the problem. I set machine zero and work zero to the same point each time.
Should machine z zero be above work zero?
Title: Re: Fusion 360 and mach3
Post by: dude1 on May 02, 2016, 09:31:57 PM
yes machine Zero is a safe position for the machine to be if not using home switch's other wise machine zero is home
Title: Re: Fusion 360 and mach3
Post by: elcho123 on May 03, 2016, 09:13:04 AM
Thanks a lot that fixed all my problems >:D
Title: Re: Fusion 360 and mach3
Post by: elcho123 on May 12, 2016, 11:55:20 AM
After the update of Fusion 360 it seems like I have issue on the Y axis.

I have try to make 3 rows with of 4 pockets. The first two rows worsk fine but the last row is cut about 5cm to near the zero.

Anybody else have similar issue?

Title: Re: Fusion 360 and mach3
Post by: dude1 on May 12, 2016, 03:43:18 PM
the latest update has a tonne of bugs in it I found two all new bugs last night so I need to posted it on the fusion forum