What I meant was have the images change state based on the state of the LED's. I don't need to manipulate the LED's, just read their state and swap the images accordingly. So the image would be (or mimic) the LED.
I'm trying to imagine the task that would be best done with this method, but to your question, yes, it is doable. There may be a number of ways to do what you want, but only one comes to mind, and I can describe that;
LEDs do not have associated scripts, but they do have an input and an output. The output has a pulldown with a bunch of choices, none of which would do what you want. I do not know if you can just type in some other option nor what those options might be if you could .
That leaves you needing to continuously monitor either the LED itself or something that the LED can output to. The only mechanism for monitoring something, to my knowledge at this point, is the screen script (I don't recall its actual name at the moment) that is accessed in screen edit mode by clicking the very topmost item in the upper left window (wxMach01).
This script runs continuously and you can add whatever code you want and it will loop indefinitely. In this script, you can look at the LED using scr.GetProperty or look at whatever the LED is outputting to, say output#7 or something like that.
When the state changes, the script will catch it and do whatever you told it to do in response, in your case swap an image. I don't know what image you want to swap, so can't help there.
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I don't have Mach4 in fornt of me, but is there a border style option of "none"?
On some types, yes. But not on the image toggle