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Author Topic: New Version 2.3.3 XBox360 Controller plugin available  (Read 29893 times)

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Offline budman68

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Re: New Version 2.3.3 XBox360 Controller plugin available
« Reply #40 on: November 07, 2010, 01:34:40 PM »
Quote
Your solution results in a live controller being left laying about waiting to be used .even just picking it up can result in a bump of the controls.

Wouldn't a toggle button be the same thing, or even much worse as it's never locked, so whenever you picked it up, it's always live until you hit your toggle trigger?

I much prefer the idea of being able to lock it as Leed3 has it, and that way if it falls, or it's bumped, it's always locked and safe until the user wants to use it.

Dave
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Re: New Version 2.3.3 XBox360 Controller plugin available
« Reply #41 on: November 07, 2010, 01:40:50 PM »
I think I'm with Radiant heat here.

I find I can operate the two analogue triggers and still operate the major buttons/sticks (all except back and start). I've never caused unwanted motion as I'm very careful about where I put the controller but there will come that day I'm sure.

Two analogue triggers for me.

Jeff.

Offline budman68

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Re: New Version 2.3.3 XBox360 Controller plugin available
« Reply #42 on: November 07, 2010, 01:46:02 PM »
Ah, yes, I see, I believe I mis understood.

So the only way to operate the controller with the new plug in, is to have a button pressed first correct? In other words, the controller is always inoperable until the safety button is pushed first?

Thanks,
Dave
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Just because I'm a Global Moderator, don't assume that I know anything !

Dave->    ;)
Re: New Version 2.3.3 XBox360 Controller plugin available
« Reply #43 on: November 07, 2010, 05:10:51 PM »
That's the way I invisaged it. You would need both triggers pulled in before the controller was unlocked. Once you release a trigger, motion stops and the controller locks. Also, it would be good if the controller could be made to function so that if one trigger was released but there was still an operation button or stick pressed, the opertaion or motion is cancelled if the trigger is pressed again, i.e. the operation button or stick has to be released and both triggers pressed before motion can continue.

Hope this is what RadiantHeat meant, sorry if not  :)

Offline Leed3

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Re: New Version 2.3.3 XBox360 Controller plugin available
« Reply #44 on: November 07, 2010, 08:01:38 PM »
Thanks for the input. I have also posted a note on the Yahoo site and will look at all suggestions.  No guarantees but I'll see what I can do.

Lee
Re: New Version 2.3.3 XBox360 Controller plugin available
« Reply #45 on: December 02, 2010, 09:18:26 AM »
I am not getting the controller type to find the xbox, shows none, where do I find the VenderIds and ProductIds, I have to assume this being a recent product "wireless with charger play USB cable" that it is not supported as of yet. Mach3 starts fine, the green light is on the xbox and I can change the config screen but in the lower right corner (controller type) it shows None and is grayed out.

version 2.3.5.0 Thanks for any help to get me going.

1.20.146.0 xbox accessories version

Also any chance  this will support the keyboard/Chatpad in the future?
« Last Edit: December 02, 2010, 09:26:00 AM by Ya-Nvr-No »
Re: New Version 2.3.3 XBox360 Controller plugin available
« Reply #46 on: December 02, 2010, 10:03:14 AM »
I finally found a way to find the vendor and product id
Nice program USBView.exe

So It is supported just not sure why it wont work, also found that Microsoft has not or will not write a driver for the chatpad on windows platform

Device Descriptor:
bcdUSB:             0x0200
bDeviceClass:         0xFF
bDeviceSubClass:      0xFF
bDeviceProtocol:      0xFF
bMaxPacketSize0:      0x08 ( 8 )
idVendor:           0x045E (Microsoft Corporation)
idProduct:          0x028F
bcdDevice:          0x0204
iManufacturer:        0x00
iProduct:             0x00
iSerialNumber:        0x00
bNumConfigurations:   0x01

ConnectionStatus: DeviceConnected
Current Config Value: 0x01
Device Bus Speed:     Full
Device Address:       0x01
Open Pipes:              0

Configuration Descriptor:
wTotalLength:       0x0012
bNumInterfaces:       0x01
bConfigurationValue:  0x01
iConfiguration:       0x00
bmAttributes:         0xA0 (Bus Powered Remote Wakeup)
MaxPower:             0x32 (100 Ma)

Interface Descriptor:
bInterfaceNumber:     0x00
bAlternateSetting:    0x00
bNumEndpoints:        0x00
bInterfaceClass:      0xFF
bInterfaceSubClass:   0x5D
bInterfaceProtocol:   0xFF
iInterface:           0x00
« Last Edit: December 02, 2010, 10:08:57 AM by Ya-Nvr-No »

Offline Leed3

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Re: New Version 2.3.3 XBox360 Controller plugin available
« Reply #47 on: December 02, 2010, 10:39:53 AM »
I am away from home now visiting family.  As soon as I return (next week), I will send you a version for your controller. The 028F ProductId is not supported.  I will have to add it.  I have looked at the chatpad.  I have not had any success, yet, trying to get it to work.

Offline Leed3

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Re: New Version 2.3.3 XBox360 Controller plugin available
« Reply #48 on: December 09, 2010, 01:48:08 AM »
PM sent problem resolved.
Lee

Offline rickw

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Re: New Version 2.3.3 XBox360 Controller plugin available
« Reply #49 on: February 03, 2011, 08:07:14 PM »
Has anyone have the xbox controller working with W7? I get messages saying "Plugin Dll defective. Reload" and "defective plugin found....ignoring" After Mach opened, plugin control only shows video window. I have the most current plugin off the web site.