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Author Topic: XBox360 Controller Plugin Update Available  (Read 14197 times)

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Offline Leed3

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Re: XBox360 Controller Plugin Update Available
« Reply #10 on: June 23, 2009, 12:15:18 PM »
A new version of my plugin is availalbe (Ver. 2.3).  It adds support for some new ProductIDs and ties the the grey box on the Config Page to all of the currrently supported ProductIDs.  It also adds Custom Macro and Custom OEM functionality.  See the new version of the instructions for more details.

Lee
Re: XBox360 Controller Plugin Update Available
« Reply #11 on: July 03, 2009, 12:07:45 AM »
Thank you Lee for such a nice and useful accessory. I tried it for he first time yesterday and within 5 minutes I could configure it to my liking. It is going to be the pendant on all my machines now. Only thing I noticed missing is the safe zone before the soft limits. The axes come to an abrupt stop at the soft limits unlike the keyboard jogs which decelerate within the safe zone. This would be harmful for stepper systems.

Zafar
Re: XBox360 Controller Plugin Update Available
« Reply #12 on: July 03, 2009, 01:21:23 AM »
Same controller, same driver, different machine. The "right stick up down" jog speed is 10% of the other axis. It's a 3 axis machine so this doesn't hurt. I am just curious about it.

Zafar

Offline Leed3

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Re: XBox360 Controller Plugin Update Available
« Reply #13 on: July 06, 2009, 12:40:01 AM »
Hi,

I will look at the safe limits question when I have time.  As for the 10% jog, I suspect that you have some settings different on that axis - settings such as motor tuning.  You could compare XML files to see what is different.

Lee
Re: XBox360 Controller Plugin Update Available
« Reply #14 on: July 06, 2009, 04:47:07 AM »
The settings are the same for all the 3 axes. In fact whichever axis I put on "right stick up down" control goes to 10% of other controls. This doesn't happen on another machine that I tried it on. I guess I'll try to uninstall and then install it again sometime.

Zafar

Offline Leed3

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Re: XBox360 Controller Plugin Update Available
« Reply #15 on: July 07, 2009, 01:46:45 AM »
Hi Zafar,

That is a very strange problem that I have never seen before.  The only other possibilities that I can think of are:

1. The pc has a different version of of the Microsoft SDK than Nov 2007 (see my instructions PDF)
2. The pc has a mechanical problem with the port or the cable.
3. The USB port has a problem - try another USB port (USB 2.0).

You said it works on another machine.  Have you tried it again?  It may have failed after you put it on the last pc. 

Other than that, I am stumped.
Lee
Re: XBox360 Controller Plugin Update Available
« Reply #16 on: July 11, 2009, 10:57:20 PM »
Just wanted to say first that this is a really awesome plugin and appreciate the hard work on it.  The one thing I did notice was when I jog with the controller I don't get 100% of the available jog speed.  I checked all of the settings in the config for the plugin and I also checked to make sure I wasn't running a lower percentage of jog in Mach3.  If I use the arrow keys I get 125 IPM but, if I use the controller I only get around 85 IPM.  If I set something less than 100% then the triggers increase the speed but, again only to a maximum of 85 IPM.  At any rate it is still extremely functional and I'm really happy to be using it.  Thanks again!

Offline Leed3

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Re: XBox360 Controller Plugin Update Available
« Reply #17 on: July 12, 2009, 01:24:56 AM »
Hi oodanner,

You are correct. I designed it that way.  It has to be that way for a number of coding reasons.

Lee
Re: XBox360 Controller Plugin Update Available
« Reply #18 on: July 12, 2009, 01:10:20 PM »
Okay, well thanks for the response and again this is extremely useful and much appreciated.

Offline Leed3

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Re: XBox360 Controller Plugin Update Available
« Reply #19 on: July 16, 2009, 08:18:56 PM »
A new update to the XBox360 Controller plugin is available (2.3.1).  It adds support for Soft Limits. Thanks to oodanner for pointing out that it was missing.  Now the moving axis will slow down as it approaches the Soft Limit.  It will do this whether or not the trigger is pressed while the axis is moving.

Regards,
Lee
« Last Edit: July 17, 2009, 01:54:12 AM by Leed3 »