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Author Topic: XBox360 Controller Plugin Update Available  (Read 14153 times)

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Re: XBox360 Controller Plugin Update Available
« Reply #20 on: July 17, 2009, 02:40:45 AM »
Thanks Lee for the update. I'll give it a try today sometime.

Zafar
Re: XBox360 Controller Plugin Update Available
« Reply #21 on: September 29, 2009, 06:05:04 PM »
Thanks for the excellent work on the controller plug in!  I sent you a PM about this but I am also going to post here in case it is a known issue and someone here might have a fix or a work around.

I am using the latest 360 controller plug in (2.3.1) for mach (thanks!) and it is working great.  I did encounter an issue with it when I upped my Kernel Speed setting in Mach 3 from the default 25000hz.  I have the axes set to 350ipm and it works fine at 25000hz with the plug in using the 360 controller.  If I set the kernel to 45000hz and restart mach it will only jog at 180IPM with the 360 controller. However if I bring up the on screen mach jog controls with the tab key it jogs at 350ipm.  Is this a bug?

Thanks,
Brendin
« Last Edit: September 29, 2009, 06:44:34 PM by xnaron »

Offline Leed3

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Re: XBox360 Controller Plugin Update Available
« Reply #22 on: September 29, 2009, 10:08:07 PM »
Hi xnaron,

I checked with Art about your Kernel Speed problem and he indicated that you need to retune the motors when you change kernel speed otherwise they will run slow.  Try retuning and let me know if it solves the problem or not.

Lee
Re: XBox360 Controller Plugin Update Available
« Reply #23 on: September 30, 2009, 09:40:49 AM »
Hi Lee,

Thanks for checking into it.  I did retune the motors after (I set acceleration to 350 again) and followed the mach manual in sec 5.5.2 regarding retuning.  When I use the arrow keys to jog or the arrows on the on screen pop up jog controls I get full speed jogging at 350IPM.  Also mdi gcode commands move at 350IPM as well.   It is only with the xbox controller that I get 180IPM max for jogging.  It's probably a config issue on my machine or a mach bug then if your code does not factor in kernel speed.  I will keep trying different things on my end.  Were you able to reproduce the issue on your end?  It would be interesting to see if it is reproducible on a different computer/machine.  I wonder if this issue is also encountered with other pendant plugins like the shuttle pro.

thanks,
Brendin

Offline Leed3

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Re: XBox360 Controller Plugin Update Available
« Reply #24 on: October 03, 2009, 11:52:35 PM »
A new version of my XBox360 controller plugin has been placed in the files section of the Yahoo Mach3 site.  It is under VS2005-VS2008 and then under Lees' Files.  It is named XBox360Controller.zip.  Brendin has been testing it and it is working fine.  I am looking for others to download it and test it.  Please give it a try and let me know what you find.  It should track just slightly slower than the keyboard at any frequency and at any motor tuning settings. Previously, it would slow down as you increased the frequency from 25000 to 45000.

Thanks,
Lee