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Author Topic: non-cartesian coördinates  (Read 3056 times)

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non-cartesian coördinates
« on: June 19, 2006, 09:26:36 AM »
Hello again,
i have another question for the development team.
i hope not to make you guys nervous, but are there any plans to make it possible for non cartesian systems to be programmed.
ofcourse i could just make 360.00 equal to 1 rotation, but i'm talking about speed control when using a robotic arm or so?
if so, would any help in that direction be needed?
i do understand the complexity of such calculations (not that i have the solution in front of me :) ), but i might get some help from some other people.
i have no idea what processing time is available to deliver the needed data to the mach driver, and because of that how powerfull the pc and the calculating algorithms should be. Is 'Bresenham' applied in mach?
greetz Kris.
Logic takes you from A to B, imagination takes you anywhere
Re: non-cartesian coördinates
« Reply #1 on: June 19, 2006, 09:41:14 AM »
We are thinking about adding a plugin that will do transformations and inverse kinematics :) This is over a year out after the TCP modBus ...
Fixing problems one post at a time ;)

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