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Author Topic: mach4mill Postprocessor  (Read 446 times)

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mach4mill Postprocessor
« on: October 06, 2022, 07:20:35 AM »
Hi Folks,
I finally found the time to adjust my postprocessor, unfortunately I can't get it to turn the A-axis to zero at the end of the G-code. Can someone help me with this please?

Many greetings
Olli
Re: mach4mill Postprocessor
« Reply #1 on: October 06, 2022, 07:34:02 AM »
ok, I have managed it after all  ;D

In the section:

function onClose() {

var abc = defineWorkPlane(currentSection, true);
  writeBlock(
    gMotionModal.format(0),
    conditional(machineConfiguration.isMachineCoordinate(0), "A" + abcFormat.format(abc.x)),
    conditional(machineConfiguration.isMachineCoordinate(1), "B" + abcFormat.format(abc.y)),
    conditional(machineConfiguration.isMachineCoordinate(2), "C" + abcFormat.format(abc.z))
  ); 

Maybe someone else can use it  ;)


Greetings
Olli

Offline Bill_O

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Re: mach4mill Postprocessor
« Reply #2 on: October 07, 2022, 05:38:38 PM »
Just out of curiosity what software are you using?

Bill
Re: mach4mill Postprocessor
« Reply #3 on: October 08, 2022, 03:06:26 AM »
Hi Bill,
I use Fusion 360 and Mach4 Hobby