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Author Topic: Fusion360 post processors - anyone here know about editing ??  (Read 5490 times)

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Offline Davek0974

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Fusion360 post processors - anyone here know about editing ??
« on: October 13, 2016, 08:13:36 AM »
Trying to find someone to help edit my post processor for fusion 360, its in JavaScript and makes about as much sense as a chocolate teapot.

I have spent hours on this trying to blind edit it but keep hitting a wall.

Fusion / autodesk forums not giving me any reply since yesterday.

If yes i can post up exactly the issue....

Offline Davek0974

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Re: Fusion360 post processors - anyone here know about editing ??
« Reply #1 on: October 13, 2016, 10:22:02 AM »
Getting somewhere now, just one last hurdle to cross.

Trying to make the post output a Z retract regardless of if it wants to or not ;)

This is for rigid tapping from Fusion360 using the CS-Labs RT Macro which uses Q instead of Z for movement but the post cannot see any Z move and will not output the retract move after :)

Offline Davek0974

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Re: Fusion360 post processors - anyone here know about editing ??
« Reply #2 on: October 13, 2016, 10:41:23 AM »
Sorted, needed a modal reset adding :)

Now i can use rigid tapping coded for the Cs-Labs macro from Fusion360 :)

Code looks like below, seems to be all there, what do you reckon Hood?
This code is for an M6x1 tap at 350rpm 10mm deep.
Feed and retract are the same at present as there is no input for a retract rpm but if i want to retract faster i can hard code a multiplier in the post.

Code: [Select]
(1)
(T98  D=6. CR=0. - ZMIN=-10. - RIGHT HAND TAP)
G90 G94 G91.1 G40 G49 G17
G21
G53 G0 Z0.
G90

(DRILL2)
M5
M9
T98 M6
S350 M3
G54
M7
G0 X3. Y0.
G43 Z25. H98
Z5.
M84 Q-10. P1. S350 R350
Z5.
X22.871 Y0.094
M84 Q-10. P1. S350 R350
Z5.
X47.5 Y-0.465
M84 Q-10. P1. S350 R350
Z5.
G80
Z25.

M9
G53 G0 Z0.
G90
M30

Offline Davek0974

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Re: Fusion360 post processors - anyone here know about editing ??
« Reply #3 on: October 13, 2016, 01:38:48 PM »
Well, it works!  ;)

I ran the code above on some scrap, used the oldest 6mm tap i had just in case, had straight flutes and a taper lead but hey-ho...

Worked perfectly, the only odd thing was the fact that the spindle was running at the start, then when it hits  the macro call it stops the spindle and restarts it, presumably in sync mode.

Its not worth messing with the post, if it was even possible as the tapping section does not call the M3, thats already done before it gets to tapping.

But it all worked and very nicely too :)

Offline dude1

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Re: Fusion360 post processors - anyone here know about editing ??
« Reply #4 on: October 13, 2016, 04:41:29 PM »
Hay dave with support it's like this if you have pad for fusion the reply should be in hours, if not it's when a staff member wants to reply or not or it will be a forum member who replys at some stage, if you know a few people on there it's usually fine.

and the cam forum I never get replies from staff even if I ask a staff member a question, just members I know reply.

on the general forum it's fine just cam can be a problem

Offline Davek0974

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Re: Fusion360 post processors - anyone here know about editing ??
« Reply #5 on: October 13, 2016, 04:47:44 PM »
Its the free home use license.

The forum that helped out was the general one, still nothing on the cam one.

All sorted now but these posts are damn complex compared to others ;)

Offline dude1

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Re: Fusion360 post processors - anyone here know about editing ??
« Reply #6 on: October 13, 2016, 05:27:00 PM »
if you watch these vids it makes it a bit easier https://www.youtube.com/watch?v=a2iJ9uG38eY

you may one day get a response to you question.

just don't do what I did get a extra function added to fusion you have to support it, it's a pitta being a support person

Offline Davek0974

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Re: Fusion360 post processors - anyone here know about editing ??
« Reply #7 on: October 14, 2016, 02:14:37 AM »
Didn't even know that was possible :)

Sounds like a PITA, depends how good it is i guess, one that i would like to see built-in is dog-bone and T-bone joints, Vectric Aspire has these and i use them a lot.

Offline dude1

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Re: Fusion360 post processors - anyone here know about editing ??
« Reply #8 on: October 14, 2016, 02:47:15 AM »
dogbone was done as a addon by a staff member and a intern in there own time, there is basically no support for it.

I have Vcarve pro as well. I manually do the dogbone where the addon fails in fusion.

I got a 4th axis wrapping function done, useing the post processor to do it I got a forum member to do it but I have to look after it, ADSK did not want anything to do with it and the resalers where the same.

the 4th axis wrapping is being added to fusion in a few weeks but it's there one it's more a continues than a wrap, it will be better than mine but I don't know if that is going to be in standard fusion the indexing will stay I hope it's going to be in the standard so I can drop my one.
 
I complained about that fact, they have never replied to anything I post sinces then just other forum members.

I see you got a reply on you post in the HSM forum.

Offline Davek0974

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Re: Fusion360 post processors - anyone here know about editing ??
« Reply #9 on: October 14, 2016, 02:59:06 AM »
Yeah i did see the dogbone add-in but was hoping for one that has full support etc, had bad times with third-part add ons to programs before;)

I guess I should really add them at CAD time, would solve a lot of issues as you lose them if you have to re-import the design after a tweak, can be a pain if needs doing a few times.

Live and learn ;)