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Author Topic: Wiimote plugin  (Read 10722 times)

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Re: Wiimote plugin
« Reply #10 on: January 09, 2010, 03:01:08 AM »
i have a standard wiimote, how do you connect it to the PC, since the wimote is IR-based?

Offline rcrabb

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Re: Wiimote plugin
« Reply #11 on: January 09, 2010, 10:41:06 AM »
Actually the wiimote uses bluetooth. The IR is used for tracking position on the TV screen. So you would need a USB bluetooth dongle if your PC doesnt have built in bluetooth.
Ryan

Offline rcrabb

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Re: Wiimote plugin
« Reply #12 on: January 18, 2010, 07:44:17 PM »
Im getting close the releasing the wiimote plugin. If there is anyone that would like to help me test it let me know. You will need a nintendo Wii controller ( wiimote ) and a bluetooth dongle or internal bluetooth in you pc.
Ryan
Re: Wiimote plugin
« Reply #13 on: January 21, 2010, 01:56:40 AM »
I'd love to give it a try for testing. I have a 3 axis mill. I am using Xbox 360 plugin on it for job setup and quick facing jobs. Waiting for your plugin to get ready...

Zafar

Offline rcrabb

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Re: Wiimote plugin
« Reply #14 on: January 21, 2010, 10:00:20 AM »
Zafar,

Do you have a Wiimote and bluetooth capabilties on your PC?
Ryan
Re: Wiimote plugin
« Reply #15 on: January 21, 2010, 11:50:16 PM »
I'll have to bribe my kids to borrow their wiimote for testing :). I have usb bluetooth dongle with my pc too. I'll try to connect wiimote with my pc through this dongle today.

Zafar
Re: Wiimote plugin
« Reply #16 on: January 22, 2010, 12:09:56 AM »
An observation about bluetooth dongle and Mach. About a year ago I tried transferring gcode files to the machine pc through bluetooth dongle. Whenever I used bluesoeil software with the mach3 loaded it resulted in making my axes speeds extremely slow. And this thing could only be rectified by copying an older xml file to the current one. This didn't happen if I transferred the files after exiting Mach3. I haven't tried bluetooth on any of my machines since then. I wonder what was the cause then.

Zafar

Offline rcrabb

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Re: Wiimote plugin
« Reply #17 on: January 22, 2010, 03:54:47 PM »
I'll put something together tonight for you to test. Im having some problems with the response time of the buttons when the accelerometer is turned on. So ill start by getting you a plugin with just buttons mapped to mach functions. If those work well on your system ill enable more features.
Ryan
Re: Wiimote plugin
« Reply #18 on: May 14, 2010, 10:39:40 AM »
This is exactly what I need for my project.  Is the wiimote plugin up and running?  If not, I would love to help you with the testing.