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Author Topic: material translation matrix  (Read 10489 times)

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Offline stirling

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Re: material translation matrix
« Reply #10 on: January 04, 2013, 04:35:35 AM »
That's kinda where I started but whilst the old limit switch idea is certainly an improvement it's NOT foolproof. For example after it (limit)trips there's nothing to prevent you from then accidentally JOGGING further onto the the object causing the inevitable CRUNCH. But the main downer is that it's not really a viable retrofit. (Can't see folks wanting to dismantle and modify their Renishaws).

Ian

Offline BR549

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Re: material translation matrix
« Reply #11 on: January 04, 2013, 04:53:00 AM »
ANY ideas on a Transformation matrix where you scan the material then Process the Gcode Z axis to fit the material. ? One controller I have seen has it working . The demo was impressive to say the least.

(;-) TP

Offline Tweakie.CNC

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Re: material translation matrix
« Reply #12 on: January 04, 2013, 05:37:47 AM »
ANY ideas on a Transformation matrix where you scan the material then Process the Gcode Z axis to fit the material. ? One controller I have seen has it working . The demo was impressive to say the least.

(;-) TP

How about Paul's Warp Driver http://paulrowntree.weebly.com/warpdriver.html

Tweakie.
PEACE

Offline BR549

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Re: material translation matrix
« Reply #13 on: January 04, 2013, 12:02:28 PM »
Check this out for Warp Matrix

http://www.youtube.com/watch?v=0jGY92S8bxM

(;-) TP

Offline budman68

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Re: material translation matrix
« Reply #14 on: January 04, 2013, 04:28:31 PM »
Very nifty-

Dave
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