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Author Topic: alpha release of point generator..  (Read 15682 times)

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Offline ART

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Re: alpha release of point generator..
« Reply #10 on: November 14, 2007, 09:22:24 PM »
well, at least I can tell its a skeleton.. :)

  Narrow your FOV, it may be too high, dont worry about height, just set it to 50 degrees, Im curious if that stops the stretching or smooshing..

 Not too bad for a first attempt though.. at least its recognisable.. :)

Art

Offline ART

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Re: alpha release of point generator..
« Reply #11 on: November 14, 2007, 09:23:30 PM »
By the way, what did you process that to a model with, rhino?

Art
Re: alpha release of point generator..
« Reply #12 on: November 14, 2007, 11:04:55 PM »
I used Rhino.  Import points -> Points to Mesh -> Render -> Save as jpeg.

This scan looks way better.  Moved the camera and laser up about 3", made a new exactly cubical 1.5"x1.5"x1.5" calibration block with a gray matte material attached to the top for better visibility and regularity, and turned the lights off during the scan.  I'm going to experiment with photographic filters tomorrow night to see if I can leave the lights on by filtering out all colors but laser red (650nm).

Nice job on the plugin Art.  It definately has great potential!

Edit: Oh yeah, and the calibration distance was within an 1/8" this time.

Offline rcrabb

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Re: alpha release of point generator..
« Reply #13 on: November 24, 2007, 01:15:07 AM »
This plugin will be the most popular yet. It will save hours of time.
Ryan

Offline klmark

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Re: alpha release of point generator..
« Reply #14 on: November 24, 2007, 09:36:30 AM »
Hi Art
 Is the video probeing doing to work on 2D part to get a toolpath just asking I am new to that one But it sure would work nice if it is going to do that
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