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Offline gorf23

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werid script debug problems
« on: November 10, 2017, 09:45:33 PM »
I have a script that is calling   mc.mcCntlGcodeExecuteWait at least that where the problem seems to be..

if i enable mach4 and load the script with the script editor the script runs fine no errors the Dro moves to the set value and stops...

now if I try to use the script with a button press the Dro doesn't move and mach4 locks up

So I can't seem to debug it in the editor I get no errors when I step thought the code or even if I run it. only error's when I use the code with a button press..

Is there certain code you cannot use with a button press in mach4.. I am creating a dialog box with some radio buttons and text input...

Thanks gary 

Offline DazTheGas

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Re: werid script debug problems
« Reply #1 on: November 11, 2017, 08:57:17 AM »
Perhaps post the code so it can be checked...

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Offline gorf23

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Re: werid script debug problems
« Reply #2 on: November 11, 2017, 01:19:43 PM »
Here's the code daz have to forgive me i'm new to lua so there is a lot of extra junk in there while I was testing...

like I said just seems to crash when run from a button press script

Gary

 
Code: [Select]
[-------------------------------------------------------------------------=---
-- Name:        Mach4 caclulate
--         
-- Author:      Gary
-------------------------------------------------------------------------=---

inst = mc.mcGetInstance()

function GetNextID()
  next_id = next_id+1
  return next_id
end

WhatAxis = {
     XaxisButton = { 'X' , "Motor0", 0 },
     YaxisButton = { 'Y' , "Motor1", 1 },
     ZaxisButton = { 'Z' , "Motor2", 2 },
     AaxisButton = { 'A' , "Motor3", 3 },
     BaxisButton = { 'B' , "Motor4", 4 },
     CaxisButton = { 'C' , "Motor5", 5 },
      }

next_id                                       = 0
-- IDs of the controls in the dialog
ID_AUTOCALCUATE_BUTTON    =  GetNextID()     -- NOTE: We use the fact that the textctrl ids
ID_AUTOCALCUATE_TEXTCTRL =  GetNextID()
ID_ABOUT_BUTTON                   =   GetNextID()
ID_CLOSE_BUTTON                   =     GetNextID()
ID_SAVE_TEXTCTR                    =     GetNextID()
ID_SAVE_BUTTON                     =     GetNextID()
ID_ABORT_TEXTCTR                  =     GetNextID()
ID_ABORT_BUTTON                   =     GetNextID()
ID__MAX                                     = GetNextID()      -- max of our window ids

WhereAreWe                              = 0

-- Create the dialog
dialog = wx.wxDialog(wx.NULL, wx.wxID_ANY, "Mach4 Auto Caculate Motor Counts Per Units",
                     wx.wxDefaultPosition, wx.wxDefaultSize)

-- Create a wxPanel to contain all the buttons
panel = wx.wxPanel(dialog, wx.wxID_ANY)

-- Layout all the buttons using wxSizers
local mainSizer = wx.wxBoxSizer(wx.wxVERTICAL)

local staticBox      = wx.wxStaticBox(panel, wx.wxID_ANY, "Axis Calculater")
local staticBoxSizer = wx.wxStaticBoxSizer(staticBox, wx.wxVERTICAL)
local flexGridSizer  = wx.wxFlexGridSizer( 3, 3, 5, 0 )
local radioGridSizer  = wx.wxFlexGridSizer( 3,6,0, 0 )
flexGridSizer:AddGrowableCol(1, 0)

-- Make a function to reduce the amount of duplicate code.
function AddConverterControl(name_string, button_text, textCtrlID, buttonID)
    local staticText = wx.wxStaticText( panel, wx.wxID_ANY, name_string)
    local textCtrl   = wx.wxTextCtrl( panel, textCtrlID, "00.00", wx.wxDefaultPosition, wx.wxDefaultSize, wx.wxTE_PROCESS_ENTER )
    local button     = wx.wxButton( panel, buttonID, button_text)
    flexGridSizer:Add( staticText, 0, wx.wxALIGN_CENTER_VERTICAL+wx.wxALL+wx.wxST_NO_AUTORESIZE, 5 )
    flexGridSizer:Add( textCtrl,   0, wx.wxGROW+wx.wxALIGN_CENTER+wx.wxALL, 5 )
    flexGridSizer:Add( button,     0, wx.wxGROW+wx.wxALIGN_CENTER+wx.wxALL, 5 )

    return textCtrl, button, staticText
end

CalculateTextCtrl, Calculate, staticTextCTRL      = AddConverterControl("Enter Distabce to move Axis          ", "Travel Diatance",  ID_AUTOCALCUATE_TEXTCTRL, ID_AUTOCALCUATE_BUTTON)
SaveTextCtrl, Savebutton, SavestaticTextCTRL   = AddConverterControl("Save          ", "Save Units",  ID_SAVE_TEXTCTR, ID_SAVE_BUTTON)
AbortTextCtrl, Abortbutton, AbortstaticTextCTRL = AddConverterControl("Abort          ", "Abort Save",  ID_ABORT_TEXTCTR, ID_ABORT_BUTTON)
flexGridSizer:Hide(Abortbutton)
flexGridSizer:Hide(Savebutton)
flexGridSizer:Hide(SavestaticTextCTRL)
flexGridSizer:Hide(AbortstaticTextCTRL)
flexGridSizer:Hide(SaveTextCtrl)
flexGridSizer:Hide(AbortTextCtrl)
 
staticBoxSizer:Add( flexGridSizer,  0, wx.wxGROW+wx.wxALIGN_CENTER+wx.wxALL, 5 )
mainSizer:Add(      staticBoxSizer, 1, wx.wxGROW+wx.wxALIGN_CENTER+wx.wxALL, 5 )

local buttonSizer = wx.wxBoxSizer( wx.wxHORIZONTAL )
local aboutButton = wx.wxButton( panel, ID_ABOUT_BUTTON, "&About")
local closeButton = wx.wxButton( panel, ID_CLOSE_BUTTON, "E&xit")
buttonSizer:Add( aboutButton, 0, wx.wxALIGN_CENTER+wx.wxALL, 5 )
buttonSizer:Add( closeButton, 0, wx.wxALIGN_CENTER+wx.wxALL, 5 )
mainSizer:Add(    buttonSizer, 0, wx.wxALIGN_CENTER+wx.wxALL, 5 )

function AddRadioControl(name_string)
   local ID = GetNextID()
   local sizer = wx.wxBoxSizer(wx.wxHORIZONTAL )
   local Ctrl = wx.wxRadioButton( panel, ID, name_string, wx.wxDefaultPosition, wx.wxDefaultSize, wx.wxTE_PROCESS_ENTER ,wx.wxTextValidator(wx.wxFILTER_NUMERIC))
   radioGridSizer:Add( sizer, 0, wx.wxALIGN_CENTER_VERTICAL+wx.wxALL+wx.wxALIGN_RIGHT, 5)
   radioGridSizer:Add( Ctrl, 0, wx.wxGROW+wx.wxALIGN_CENTER+wx.wxALL+wx.wxALIGN_LEFT, 5)
 return Ctrl, ID
end


-- make the check boxs
 --m_Test = AddCheckControl("Check me")
 X_Axis =  AddRadioControl("X Axis")
 Y_Axis = AddRadioControl("Y Axis")
 Z_Axis = AddRadioControl("Z Axis")
 A_Axis = AddRadioControl("A Axis")
 B_Axis = AddRadioControl("B Axis")
 C_Axis = AddRadioControl("C Axis")

--mainSizer:Add( flexGridSizer, 0, wx.wxALIGN_CENTER+wx.wxALL, 2 )
staticBoxSizer:Add( radioGridSizer,  0, wx.wxGROW+wx.wxALIGN_CENTER+wx.wxALL, 5 )

panel:SetSizer( mainSizer )
mainSizer:SetSizeHints( dialog )

--Check what radio button is clicked if any and return all the axis info needed or nul
function CheckAxisButton()

   if  X_Axis:GetValue() == true then
       return WhatAxis.XaxisButton[1], WhatAxis.XaxisButton[2], WhatAxis.XaxisButton[3]
    elseif Y_Axis:GetValue() == true then
   return WhatAxis.YaxisButton[1], WhatAxis.YaxisButton[2], WhatAxis.YaxisButton[3]
    elseif Z_Axis:GetValue() == true then
   return WhatAxis.ZaxisButton[1], WhatAxis.ZaxisButton[2], WhatAxis.ZaxisButton[3]
    elseif A_Axis:GetValue() == true then
   return WhatAxis.AaxisButton[1], WhatAxis.AaxisButton[2], WhatAxis.AaxisButton[3]
    elseif B_Axis:GetValue() == true then
   return WhatAxis.BaxisButton[1], WhatAxis.BaxisButton[2], WhatAxis.BaxisButton[3]
    elseif C_Axis:GetValue() == true then
       return WhatAxis.CaxisButton[1], WhatAxis.CaxisButton[2], WhatAxis.CaxisButton[3]
   end
 return nul
end

function AxisMove()
--wx.wxMessageBox("Here =  "..WhereAreWe)
 -- CalculateTextCtrl:SetValue("00.000")
  -- staticTextCTRL:SetLabel("Enter Distance to move Axis")
  -- Calculate:SetLabel("Travel Diatance")
    AxisLetter, AxisName, AxisNumber = CheckAxisButton()
       if   AxisLetter == nul then return
      end
    AxisEnteredDistance = CalculateTextCtrl:GetValue()                                                                         --Distance to move the axis
   -- wx.wxMessageBox( 'Distanced =  ' .. AxisEnteredDistance )
   mc.mcAxisSetPos(inst,  AxisNumber, 0);                                                                                 --"Zero Dro  (0 is x, 1 y, and so on)
   mc.mcCntlGcodeExecuteWait(inst, 'G01 '.. AxisLetter .. AxisEnteredDistance..'F4');  --G31.  Machine will stop on probe strike or go to distance set
 return 1
end

function AxisCalculate(AxisEnteredDistance)
    --distance, rc = mc.mcAxisGetPos(inst ,0);                                                        --"Zero Z" (0 is x, 1 y, and so on)
    --Steps, rc = mc.mcProfileGetDouble(inst,"Motor0", "CountsPerUnit", 0)
    --Steps, rc = mc.mcProfileGetDouble(inst,"Motor0", "CountsPerUnit", 2000)
   AxisDistanceTraveled = CalculateTextCtrl:GetValue()
--local distance = distance_travled
     Steps = 1800
    --local dro_pos = Distance_to_travel
local traveled = (AxisEnteredDistance * Steps)
local NewUnits = (traveled / AxisDistanceTraveled)
    wx.wxMessageBox('Newsteps = ' ..tostring(NewUnits) .. '\nDistanced steps travled = ' .. tostring(AxisDistanceTraveled))
   return NewUnits
end

function SaveUnits()
   staticTextCTRL:SetLabel("Save units")
--   CalculateTextCtrl:SetValue("0.0023 ")
   Calculate:SetLabel("Save")
--flexGridSizer:Hide(button)
    AxisDistanceTraveled = CalculateTextCtrl:GetValue()                                                                         --Distance to move the axis
    wx.wxMessageBox( "Travel Distance =  " .. AxisEnteredDistance .. "\nDistance Treveled = "  ..AxisDistanceTraveled)
 
 return 2
end

function AbortSaveUnits()
   staticTextCTRL:SetLabel("Abort units")
   CalculateTextCtrl:SetValue("0.000 ")
   Calculate:SetLabel("Abort")                                                                       --Distance to move the axis
   HideItems()
return 3
end

function HideItems()
flexGridSizer:Hide(Abortbutton)
flexGridSizer:Hide(Savebutton)
flexGridSizer:Hide(SavestaticTextCTRL)
flexGridSizer:Hide(AbortstaticTextCTRL)
flexGridSizer:Hide(SaveTextCtrl)
flexGridSizer:Hide(AbortTextCtrl)
--CalculateTextCtrl:SetValue(" ")
--Calculate:SetLabel("Save")                                                               
 return 0
end

function ShowItems()
flexGridSizer:Hide(Abortbutton)
flexGridSizer:Hide(Savebutton)
flexGridSizer:Hide(SavestaticTextCTRL)
flexGridSizer:Hide(AbortstaticTextCTRL)
flexGridSizer:Hide(SaveTextCtrl)
flexGridSizer:Hide(AbortTextCtrl)
--CalculateTextCtrl:SetValue(" ")
--Calculate:SetLabel("Save")           
--CalculateTextCtrl:SetValue("0.0025 ")
 return 0
end

--HideItems()
-- ---------------------------------------------------------------------------
-- Connect a handler for pressing enter in the textctrls
dialog:Connect(wx.wxID_ANY, wx.wxEVT_COMMAND_TEXT_ENTER,
    function(event)
        -- Send "fake" button press to do calculation.
        -- Button ids have been set to be -1 from textctrl ids.
        dialog:ProcessEvent(wx.wxCommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, event:GetId()-1))
    end)

-- ---------------------------------------------------------------------------
-- Connect a central event handler that responds to all button clicks.
-- NOTE: Since we Connect() the about and close buttons after this they will be
--       called first and unless we call event:Skip() in their handlers the
--       events will never reach this function. Therefore we don't need to
--       check that the ids are only from  buttons.

dialog:Connect(wx.wxID_ANY, wx.wxEVT_COMMAND_BUTTON_CLICKED,
    function(event)
        -- NOTE: A wxID_CANCEL event is sent when the close button on the
        -- dialog is pressed.
        if event:GetId() >= ID__MAX then
            event:Skip()
            return
        end

        -- We know that the textctrl window ids are +1 from the button ids
         Number = tonumber(dialog:FindWindow(event:GetId()+1):DynamicCast("wxTextCtrl"):GetValue())

        if Number == nil then
            wx.wxMessageBox("The input is invalid, enter a number.",
                            "Error!",
                            wx.wxOK + wx.wxICON_EXCLAMATION + wx.wxCENTRE,
                            dialog)
        else
       
            -- Create a "case" type statement
            local AutoCalculate = {
               [ID_AUTOCALCUATE_BUTTON] = function()  if  (WhereAreWe == 0 and  CheckAxisButton() ~= nul)  then  AxisMove() 
              staticTextCTRL:SetLabel("Enter Distance Axis has Traveled")
              Calculate:SetLabel("Calculate")
              CalculateTextCtrl:SetValue("") return 1
               elseif  (WhereAreWe == 1 and  CheckAxisButton() ~= nul)  then  NewUnits = AxisCalculate(AxisEnteredDistance)
               CalculateTextCtrl:SetValue(tostring(NewUnits))
               Calculate:SetLabel("Save")
               staticTextCTRL:SetLabel("   New Motor Counts Per Units = ".."\nDistance= " .. AxisEnteredDistance.. "   Distance Traveled= "  ..AxisDistanceTraveled)
                 return 2
                elseif  (WhereAreWe == 2 and  CheckAxisButton() ~= nul)  then  SaveUnits()
                staticTextCTRL:SetLabel("Enter Distance to move Axis")
                CalculateTextCtrl:SetValue("00.00")
                Calculate:SetLabel("Travel Diatance")  return 0
            end
        end
            }

            -- call the "case" statement
           WhereAreWe = AutoCalculate[event:GetId()]()

        end
    end)
-- ---------------------------------------------------------------------------
-- Attach an event handler to the Close button
dialog:Connect(ID_CLOSE_BUTTON, wx.wxEVT_COMMAND_BUTTON_CLICKED,
    function(event) dialog:Destroy() end)

dialog:Connect(wx.wxEVT_CLOSE_WINDOW,
    function (event)
        dialog:Destroy()
        event:Skip()
    end)

-- ---------------------------------------------------------------------------
-- Attach an event handler to the About button
dialog:Connect(ID_ABOUT_BUTTON, wx.wxEVT_COMMAND_BUTTON_CLICKED,
    function(event)
        wx.wxMessageBox("Mach4 Axis Calulate Motor Units.\n",
                        "\n",
                        wx.wxOK + wx.wxICON_INFORMATION,
                        dialog)
    end)

dialog:Connect(ID_SAVE_BUTTON, wx.wxEVT_COMMAND_BUTTON_CLICKED,
    function(event)
        SaveUnits()
    end)

dialog:Connect(ID_ABORT_BUTTON, wx.wxEVT_COMMAND_BUTTON_CLICKED,
    function(event)
        AbortSaveUnits()
    end)

-- ---------------------------------------------------------------------------
-- Send a "fake" event to simulate a button press to update the textctrls
--dialog:ProcessEvent(wx.wxCommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED,ID_AUTOCALCUATE_BUTTON))

-- ---------------------------------------------------------------------------
-- Centre the dialog on the screen
dialog:Centre()
-- Show the dialog
dialog:Show(true)

-- Call wx.wxGetApp():MainLoop() last to start the event loop,
-- MainLoop is already running or will be started.
wx.wxGetApp():MainLoop()
/code]script...

Offline DazTheGas

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Re: werid script debug problems
« Reply #3 on: November 12, 2017, 05:48:43 AM »
The problem you have is as you say is the mc.mcCntlGcodeExecuteWait, there is no bug in the command. one thing you have to remember is when using mc.mcCntlGcodeExecuteWait within the gui you are also making the gui wait so it then becomes unresponsive. mc.mcCntlGcodeExecute runs the script fine as it doesnt block the gui. If you change your FeedRate of F4 to say F500 then set your travel distance to say just 1 and select X using the mc.mcCntlGcodeExecuteWait

Code: [Select]
mc.mcCntlGcodeExecuteWait(inst, 'G01 '.. AxisLetter .. AxisEnteredDistance..'F500')
you will find this will run the script fast enough that it doesnt make the gui unresponsive proving the mc.mcCntlGcodeExecuteWait is working.

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Offline gorf23

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Re: werid script debug problems
« Reply #4 on: November 12, 2017, 01:16:21 PM »
Thanks daz
I tried  mc.mcCntlGcodeExecuteWaitwith the feed rate stepped up to 500 then 1000 didn't make a difference still crashed

but mc.mcCntlGcodeExecute did work so I guess I will have to go with what works...

Thanks again
Gary

Offline gorf23

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Re: werid script debug problems
« Reply #5 on: November 12, 2017, 07:11:46 PM »
Have another problem have a check in code for cycle start, if off I turn on then of after mc.mcCntlGcodeExecute
Problem seem to be it runs right though and shuts of cycle start before the axis starts to move so endless there is
another way to do it, then if I want to check for cycle start and turn on and off I would then have to use  mc.mcCntlGcodeExecuteWait
but that crashes mach4..

any other ideas ?

Thanks gary

Offline DazTheGas

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Re: werid script debug problems
« Reply #6 on: November 13, 2017, 09:50:49 AM »

Quote
Have another problem have a check in code for cycle start

I have been all over the script and cannot find anything to do with cycle start??? the script confuses me in that it looks like its part of the dialog example from github and you are trying to do an axis steps optimizer but yet there are comments about G31 which is for probeing. If it is a steps calculator there is a basic one within the wizards.

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Offline gorf23

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Re: werid script debug problems
« Reply #7 on: November 13, 2017, 06:17:24 PM »
Sorry Daz

there is no cycle start it I may have copied some code from another one of my scripts
its suppose to be to turn enable on or off not cycle start....

The script seem to run fine  turning on or off enable is a problem I am thinking the code is running to fast, it will turn it on if its turned off before it runs the
   mc.mcCntlGcodeExecute(inst, 'G90 G0'..AxisLetter .. AxisEnteredDistance..'F500') and I call it again to turn it off ii wasn't turned on when the script
was  first run but like I said I think without being able to run mc.mcCntlGcodeExecuteWait(inst, 'G90 G0'..AxisLetter .. AxisEnteredDistance..'F500') the
script runs so fast when it hit the code to turn off the enable it doesn't turn it off, what I am looking to get working is when
mc.mcCntlGcodeExecute(inst, 'G90 G0'..AxisLetter .. AxisEnteredDistance..'F500') is run it doesn't continue running thought the script..
I would like it to finish moving the axis to the entered distance then continue from there.
The way its running when it runs the mc.mcCntlGcodeExecute(inst, 'G90 G0'..AxisLetter .. AxisEnteredDistance..'F500') then  right away its on to the next
function changing the buttons and text asking for the next input info..

Does this make better sense?

Thanks gary

Offline gorf23

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Re: werid script debug problems
« Reply #8 on: November 14, 2017, 08:45:47 PM »
Hi Daz..

I think I found away to do it but I will have to, most likely rewrite the bulk of the code

I ended up trying to use coroutine ..  I ran  mc.mcCntlGcodeExecute then in a function button event
I put a while do loop and run  local pos = mc.mcAxisGetPos(inst, 0) in the loop till the dro is at the
correct distance,

The script seems to run fine with a button press no more lockup or crashes so I guess the GUI is fine
with the coroutine script... but guess I will have to rewrite most of the script...

Gary