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Author Topic: MAD4MACH is released!! Try it out, and see what you think!  (Read 14219 times)

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Offline simpson36

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Re: MAD4MACH is released!! Try it out, and see what you think!
« Reply #20 on: February 21, 2015, 06:19:21 AM »
Well, I have build 2214 installed and MACH4 will not run any g-code at all, so I will need to get that figured out before I can move forward with much of anything.

This machine is 64bit Win7Pro and everything should work so far as I know . . . but . .

Mach3 often refuses to run subroutines and now MACH4 won't run G-code at all, including the sample Roadrunner. All I have to work with is a Lua error that is too vague to be usefull.

 >:(


The error message was a lot longer than was showing on the screen. When expanded, it included the file name that was causing the error. mcLua.mcc was missing. The problem turned out to be that I was not using a new profile created by MachMAD and the machMAD install shuffled everything around so that the MACH can't find the files unless the MachMAD profile is used.

The licensing scheme looks like it is going to be a significant hassle for users. Another nail in the MACH coffin perhaps.   

Offline simpson36

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Re: MAD4MACH is released!! Try it out, and see what you think!
« Reply #21 on: February 21, 2015, 06:48:59 AM »
More strange behavior;

Now that I have run MACH4 from the MachMAD profile, I can go back and run it from the original profile and the mcLua.mcc not found error message is gone and the g-code runs, yet mcLua.mcc is still not present in the Mill4 profile macro folder.

It's nice that it is working with both profiles, but I would like to understand why.

Also the licensing window that is supposed tom pop up on first run of MAD never appeared. Going to the 'about' pull down and selecting the 'permanenet' NIC only yields one ID number, not the long string of numbers indicated in the MAD document.

So I have two questions:

How is the Mill4 profile now finding the mcLua.mcc that resides in the MachMAD macros folder?

Does MACH4 have to be licensed with ArtSoft (or whoever) before the MAD license IDs can be generated?

Offline simpson36

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Re: MAD4MACH is released!! Try it out, and see what you think!
« Reply #22 on: February 21, 2015, 08:31:54 AM »
I found a pop-up that presented dual ID numbers, so on the chance that the MAD can be used with MACH4 in demo mode, I sent those numbers and 10 bucks in for a license.

I've had a MACH4 license since they went on sale, but I don't know exactly what computer I want MACH4 on at this point or what components will be in that computer. Also I don't know at this point whether development can be reasonably done using the demo mode as claimed. 

Offline poppabear

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Re: MAD4MACH is released!! Try it out, and see what you think!
« Reply #23 on: February 21, 2015, 08:50:56 AM »
Here is what MAD does, (the newest version since the SDK changed).
MAD gets ALL of your NIC and/or other PC IDs that the PC ID returns.
This can be one to several numbers, MAD does not "filter" it just
grabs them all for your MAD lic.

I suspect that the SDK has not yet "settled" as of yet as well.
So until that happens, I guess we all will be "Patching" or
finding work-a-rounds until then. It is all part of the
"Growing" process, we will all get there. Mach4 is HUGE and there
is a lot of testing by users needed to mature it.

Scott
« Last Edit: February 21, 2015, 08:52:45 AM by poppabear »
fun times

Offline simpson36

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Re: MAD4MACH is released!! Try it out, and see what you think!
« Reply #24 on: February 21, 2015, 09:07:22 AM »
Hopefully a simple question:

The font in the Gcode box is huge when using MacgMAD profile.

Normal keyboard grow/shrink key combination don't work.

I don't see a param in the MACH4 config for this, and so far I have not found any XML for MAK4.

Where can I get to the font size param?

Offline simpson36

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Re: MAD4MACH is released!! Try it out, and see what you think!
« Reply #25 on: February 24, 2015, 12:31:48 PM »
This error started after installing MAD, so on the chance it is related:

This error occurs on entry into config of the Modbus pluging

« Last Edit: February 24, 2015, 12:34:20 PM by simpson36 »

Offline poppabear

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Re: MAD4MACH is released!! Try it out, and see what you think!
« Reply #26 on: February 24, 2015, 01:27:32 PM »
nope, that is in Mach/modbus code
fun times