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Author Topic: Load GCode from fixed directory - for TP  (Read 9172 times)

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Offline BR549

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Re: Load GCode from fixed directory - for TP
« Reply #20 on: May 07, 2014, 06:39:53 PM »
Craig I am not sure all that will fit in that tiny button.

(;-) TP
Re: Load GCode from fixed directory - for TP
« Reply #21 on: May 07, 2014, 06:43:03 PM »
That's why I made my bigger,  ;D

Offline BR549

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Re: Load GCode from fixed directory - for TP
« Reply #22 on: May 07, 2014, 07:02:42 PM »
HEY Craig interested in taking a wack at a bar code scanner routine for loading Gcode files. Brian had one for Mach3 as a plugin.

Just a thought, (;-) TP
Re: Load GCode from fixed directory - for TP
« Reply #23 on: May 07, 2014, 07:10:51 PM »
Sorry, kind of busy building two machines right now.

Offline ger21

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Re: Load GCode from fixed directory - for TP
« Reply #24 on: May 07, 2014, 07:34:37 PM »
Sorry, kind of busy building two machines right now.

Yeah, we can tell. ;)
Gerry

2010 Screenset
http://www.thecncwoodworker.com/2010.html

JointCAM Dovetail and Box Joint software
http://www.g-forcecnc.com/jointcam.html
Re: Load GCode from fixed directory - for TP
« Reply #25 on: May 08, 2014, 06:30:51 AM »
Not that I have to explain, but for the past couple of weeks I have been nursing an injury I sustained working on one of them. So I've had plenty of butt time. Just looked like I have nothing else to do,  ;D
Starting to get back in shape but not quite there yet. So this new programming challenge was great timing.
Hell to get Old.
Re: Load GCode from fixed directory - for TP
« Reply #26 on: May 08, 2014, 09:03:55 AM »
Best wishes regarding your recovery Craig.
I, for one, am very appreciative of your help and contributions.
Guys like me couldn't survive here without guys like you.
Get well quick, but hope you can still reserve a little "butt" time for us.

Regards,
Russ
Re: Load GCode from fixed directory - for TP
« Reply #27 on: May 08, 2014, 09:14:52 AM »
Thanks Russ, though not sure the rhoids can take much more  :o
I got to get outside and enjoy the weather too.
Damn long winter.

Offline RICH

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Re: Load GCode from fixed directory - for TP
« Reply #28 on: May 09, 2014, 07:40:07 AM »
BRIAN,

Quote
Please will someone say it.. WxLua was the correct scripting environment!

It's fantastic Brian and a good choice.  ;)


Just remember that there are a lot of folks that have no programing experience. So just take that into consideration
by asking what needs to be done so that Mach4 is functional for those folks.
Lua to me is something that occurs in Hawaii.  :D
Left my programming skills on the VAX mainframe  ::) a long time ago.......... hey, hey, you were just a concept at that time. ;D

- One could go to http://www.lua.org/manual/5.1/manual.html#5.5 for a manual and then find some Lua basic tutoring.
  For a non programmer it's more than disheartening.

- Maybe better than a manual would be examples of basic stuff  that folks can manipulate and learn from.
  Surely this will come about over time.
 
So keep the examples coming as they are appreciated guys and surely your talents will be called upon.

Want to go to the feast ...just studying how to get there, :)
RICH
 

Offline BR549

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Re: Load GCode from fixed directory - for TP
« Reply #29 on: May 09, 2014, 03:46:40 PM »
What I run into is Each programmer has a different style It seems to me that Brian Lua code and method are NOTHING like Les's (sheetcam) code and method.

IT would seem that METHOD is the key and you will not learn that from teh basic LUA manuals and examples.

The manual needs to written on the specifics of MAch4 NOT how to program a cool 3d game program. It NEEDS to explain what ALL those calls actually do.

Having a LIST means nothing without how they are used in "MAch4".  PURE Lua is not very easy as you have to do all the hard work when working with the GUI side. It seems the WX.Lua is much more freindly as it has all the COntrol features such as Textbox,etc where LUA does not you create the box from scratch, I THINK(;-)

(;-) TP