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Author Topic: How To Make Boss6I G code Run Correctly In Mach3  (Read 10454 times)

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Offline BR549

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Re: How To Make Boss6I G code Run Correctly In Mach3
« Reply #20 on: October 31, 2013, 05:48:22 PM »
Just guessing here but the normal Z sequences are Zsurf, Zclear, ZRapid.

I would think that this may work

{N<SEQ>}<MOTION>Z<ZRAPID><EOB>
{N<SEQ>}<MOTION>X<X-CHANGE>Y<Y-CHANGE>M30<EOB>
Re: How To Make Boss6I G code Run Correctly In Mach3
« Reply #21 on: October 31, 2013, 05:50:53 PM »
Thanks. I will try that and see what happens. The Boss6I post is about 99% compatable with mach3, so with a few tweeks, I should have a nice post.
Re: How To Make Boss6I G code Run Correctly In Mach3
« Reply #22 on: November 01, 2013, 02:36:39 AM »
That program end worked great. Thank you. I will try my hand at doing some editing of my own now that I see some of the logic involved. I guess that is the best way to learn. I thank you for sticking with me through this problem.

Offline BR549

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Re: How To Make Boss6I G code Run Correctly In Mach3
« Reply #23 on: November 01, 2013, 02:06:02 PM »
YOU are welcome you did all the work (;-)

(;-) TP
Re: How To Make Boss6I G code Run Correctly In Mach3
« Reply #24 on: November 02, 2013, 01:37:57 AM »
I have a post that has the following program end code. What does the  D0   entry do?

PROGRAM END FORMAT:
{N<SEQ>} G0 Z0 D0 M5 M9<EOB>
{N<SEQ>} <MOTION> {X<X-CHANGE>} {Y<Y-CHANGE>}<EOB>
{N<SEQ>} M30<EOB>
N9999 (END,PROG)<EOB>
%<EOB>
« Last Edit: November 02, 2013, 01:48:29 AM by wade16 »