Hello Guest it is April 25, 2024, 12:52:39 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DazTheGas

181
Mach4 General Discussion / Re: Mach4 MDI Password
« on: July 02, 2017, 08:16:35 AM »
You might want to change your screenset to wx4 as this is the most updated screenset.

DazTheGas

182
Mach4 General Discussion / Re: Mach4 support problem
« on: June 27, 2017, 12:22:36 PM »
Perhaps post the script and see if anyone else has a problem with it, and if so then there is normally an easy fix.

DazTheGas

183
Mach4 General Discussion / Re: Module Works Simulator
« on: June 14, 2017, 04:43:14 PM »
Well that has stumped me. I had a motherboard die over the weekend so I have just installed win7 pro on different computer and installed mach4 and sim actually hoping for it to fail so I could see what else it required....
Everything worked fine just as in video I did, so I cant figure this out???

DazTheGas

184
Mach4 General Discussion / Re: Module Works Simulator
« on: June 12, 2017, 02:23:46 PM »
Maybe this might help posted by MachSupport

Quote
If you are getting a failed to load .dll error message when opening the Module Works profile, then you need the vcomp120.dll from the windows 2013 redistributables. If you contact support us at Machsupport.com we will send you the file, the new installer has the file added to it and we will get it posted for download after testing.

DazTheGas

185
Mach4 General Discussion / Re: Module Works Simulator
« on: June 09, 2017, 05:09:00 PM »
Take a look of the way I have installed the Simulator.   http://www.machsupport.com/forum/index.php/topic,35089.0.html

DazTheGas

186
Mach4 Videos / MW Simulator Install
« on: June 09, 2017, 05:07:53 PM »
Here a quick video on how I install the simulator and will get a video out on ots use shortly.

https://youtu.be/QPHtXEufFwM

DazTheGas

188
Mach4 General Discussion / Re: Integers defined
« on: June 07, 2017, 05:03:26 PM »
The reason I mentioned the function from the screen load script was that you can use the same principle within the SigLib, take a look at the following code that can be inserted into the SigLib using the inputs you have assigned to your 2 buttons.

Code: [Select]
local cont_in = mc.mcSignalGetHandle(inst, mc.OSIG_JOG_CONT);
local inc_in = mc.mcSignalGetHandle(inst, mc.OSIG_JOG_INC);

SigLib = {
[mc.OSIG_MACHINE_ENABLED] = function (state)
    machEnabled = state;
    ButtonEnable()
end,

[mc.ISIG_INPUT0] = function (state)
    if (state == 1) then  
mc.mcSignalSetState(cont_in, 0)
        mc.mcSignalSetState(inc_in, 1)
end
end,

[mc.ISIG_INPUT1] = function (state)
if (state == 1) then  
mc.mcSignalSetState(cont_in, 1)
mc.mcSignalSetState(inc_in, 0)
end
end,

DazTheGas
 

189
Mach4 Plugins / Re: mcX360 Plugin for Lua
« on: June 07, 2017, 04:52:05 PM »
You can get the files from the first post of this thread http://www.machsupport.com/forum/index.php/topic,33121.0.html,
I have never had a PS3 so I couldnt answer if they will work.

DazTheGas

190
Mach4 Plugins / Re: mcX360 Plugin for Lua
« on: June 07, 2017, 03:31:59 PM »
There didnt seem a point of doing a part 2 as the way it works is for anyone to set it up how they want and part 1 was just a pointer to show how to access the values in the registry.

DazTheGas