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Messages - ART

731
LazyTurn / Re: LazyTurn
« on: February 13, 2010, 10:21:01 AM »
Hi Guys:

  My fault, I missed a boolean reset wehn a double hit of the tool is sensed. This version will fix it up, or seems to on my tests.

Art

732
LazyTurn / Re: LazyTurn
« on: February 12, 2010, 11:41:59 PM »
Hi:

Can you post that dxf.. Ill give it a shot

Art

733
LazyTurn / Re: LazyTurn
« on: February 12, 2010, 02:55:57 PM »
Rich:

  Yup, already considering that one.

Art

734
LazyTurn / Re: LazyTurn
« on: February 12, 2010, 01:53:15 PM »
Rich:

  Ive decided that how or if you rough is up to you. If you dont rough, youll get exactly ( pretty much ) as you see in the picture. BUT , if you were to do another
finish with another tool, you may get only the one finish pass, or mayeb two or three outward, depending on how muach material remains fromt he first finish
operations.
  So the general rule for any rough or finish is it will post code only for motions that remove material.

Art

735
LazyTurn / Re: LazyTurn
« on: February 12, 2010, 01:27:58 PM »
Rich:

 Yes, the final pass will always be the full countour, but the pre-rouging of the finish pass will be the lines I show in the example, but culled to lines only that actually take material out of the
remaining stock from other roughing and finish passes which may have been done. SO the only time youd get passes as above, is if you hadnt roughed or finished with another tool.

Art

Im just gratefull its still pretty lazy to use, Im trying to keep user selections to a minimum.

736
LazyTurn / Re: LazyTurn
« on: February 12, 2010, 12:12:49 PM »
Hi Guys:

  Thought youd like to see latest output showing proposed finish pass only, with no roughing..

Art

737
LazyTurn / Re: LazyTurn
« on: February 10, 2010, 10:18:53 AM »
Rich:

 Thx, I see when you use .0001 the fine screws up, this is beacuse the line culler to shorten the number of entities
is checking to see if , given three sequential points, the second point is within .0001 of a line between the first and third,
if so, its rejected as superflous. I think I need to change that to be smaller than .0001 so that in tight tolerance it doesnt end up rejecting everything.

  The rest maes sense, Ill see what I can do to optimise as soon as the posting of the finsih is done. I decided to get it to the stage of
posting the finish passes, and we'll then just deal with tightening it all up so it works as well as it can. THEN, Ill finally deal with the mind-numbing issue of
making an algorithm to correct for undercuts. At that point, Ill release the program as Release 1.0 and let the public have at it. :-)

  Ill at least get the posting of the finsh passes done as I promised for this winter.. undercuts may or may not get done this season by the look of the
time flow..

Thx for the tests and excellent doc's of the results..

Art

738
VB and the development of wizards / Re: Using the COM API in VB .NET
« on: February 09, 2010, 12:58:55 PM »
Check the MAch3 developers documentation , theres a few documents around that describe the various button codes.. the Wiki as well documents them

Art

739
VB and the development of wizards / Re: Using the COM API in VB .NET
« on: February 09, 2010, 12:19:51 PM »
Hi:

  THC is torch height control for plasma cutters, you likely dont wat that. As far as buttons are concerned.. just use
the scripters DoButton function to automatically press any buttons you like. The DoButton allows for any button, including any you may
have added to be pressed..

Art

740
LazyTurn / Re: LazyTurn
« on: February 08, 2010, 11:41:16 AM »
By the way, srroy for all the Tpyos ltaely , I dnot tpyillcy raed waht I wtire .

Tohguh, tehy say taht as lnog as the frist and lsat ltetrs are prpoer you shuoldnt ntoice
if your IQ is hgih enuogh to run the sfotwear aynawy
:)

Art