Hi Guys:
Thought Id post a short video showing how LazyTurn is coming. This shows the roughprofiling before collision
detection is implemented. Turning is definitely hard on the head to code for, but the toolpath seems pretty good from the roughing algorithm, next I need to add a tool geometry collision adjuster to make the path right to the tool, at the moment the path is correct only to the tool's reported tool tip radius, and while the simulation is wrong since it doesnt take into account that radius in the 3d generations, the path is correct and seems quite efficient for any radius tool held by a toolholder that wont collide with the object. Hopefully, collision wont take me as long as the pathing.. but it sounds hard, so I wouldnt count on it.... :-)
Video canbe seen at :
http://www.youtube.com/watch?v=HXRsj313BfQArt