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Messages - ART

1251
PoKeys / Re: pokeys analog
« on: November 13, 2008, 10:25:15 PM »
Hi Guys:

  The G100IO and the Pokeys puts their analogeu signal in the SerialModBus IO block #124,125,126 and 127.

When your using a brain, you woudl use the SerialModBus input block address #124,125,126 and 127 to get the value of the anologue input.

Art

1252
LazyTurn / Re: LazyTurn
« on: November 11, 2008, 04:57:57 PM »
Hi Guys:

 hmm, seems some of you have openGL issues of some kind.. Im still searching..

As to Vista, yes, it does fail to save the file, its another hting Im tracking down.

Thanks,
Art

1253
LazyTurn / Re: LazyTurn
« on: November 11, 2008, 11:25:06 AM »
Rich:

  True enough, I can see where you could designa holder to cut that one for example..but it isnbt right, I see the lobes are cutting off..

Im still working on the why's of that one. Ive found some further errors, but they are complex to repair so it'll be a few days while I take that into account.

Art

1254
LazyTurn / Re: LazyTurn
« on: November 10, 2008, 09:56:05 PM »
Hi Rich:


  Cool photo. :)

 In a button tool the angle means nothing.  All tools are assumed to be poitning in until such time as I allow facing.
The angle input is simply the rotation for other bit shapes, but buttons are alwasy set to 0 degrees internally, there
is no effect from rotating the button insert.

  Nice to see the undercut work, but Its a fluke of the algorithm I wrote. That'd be a tough cut ot be sure of as youd have to make sure that holder was weirdly enough shaped to allow for that cut.
The actual result you got is due to the fact I use only the actual tool insert for collision detection, though I did intend to upgrade that some day to take the holder into account. ( which is why the hodler size is specified, but unused at this point.

 Looks like its loading better all the time though, and with the right holder I suppose you could cut that particular cut. LOL

Art

1255
LazyTurn / Re: LazyTurn
« on: November 10, 2008, 06:18:05 PM »
Hi:

  Sorry to keep updateing, but this one cures more problems with pathing.. and also shows the loaded profile better.
Note the lines it adds to the start and end of profile to allow for proper pathing. Rear ruler is moved back to allow you to see the
actual profile entities. You neednt draw the start and end lines, they will be added automatically if not there..

Art

1256
LazyTurn / Re: LazyTurn
« on: November 10, 2008, 02:39:25 PM »
Hi Guys:

  Todo was caused on that one by the leading line being vertical and not part of the actual cut profile. Safeties have been added and this one now passes.

Post any others that affect you with Todo's or crashes, Ill fix them one by one till we're robust.

Graham reports crash on toolpath generation..I havent seen this one, anyone else?

 This version fixes the posted Todo Crash.

Art

1257
LazyTurn / Re: LazyTurn
« on: November 10, 2008, 01:13:44 PM »
thx.. Ill find out why..

Art

1258
LazyTurn / Re: LazyTurn
« on: November 10, 2008, 09:43:33 AM »
HI Guys:

  If you get a //ToDo error, let me know how..

 Chip:  Inside cuts wont get done till weve totally replaced the LazyCam functionallity. Then Ill try to figure a way for that. This program is all done by me, Im
not using anyoine elses pocket code so its slow hacking and I figure out the algorithms as I go. :)

DXF's should now load better than ever though.. the optimiser seems much more happy overall..

Art

1259
LazyTurn / Re: LazyTurn
« on: November 09, 2008, 11:13:31 PM »
Rich:

  This version also has an "Auto-Connection Tolerance" code added. In theory it should load DXF's with less trouble than before.

Art

1260
LazyTurn / Re: LazyTurn
« on: November 09, 2008, 10:12:24 PM »
>>BTW only use the "button tool" for now, i think Art said that back a few posts.

One other note , Rich.. You may use any tool, but the graphic that shows the amount left to cut will be wrong, the toolpath however will be correct on any tool.
I need to fix the graphics for "amount cut" before I can do a proper finish-rough routine is all.

Art