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Messages - ART

1181
LazyTurn / Re: LazyTurn
« on: December 24, 2008, 07:31:53 AM »

Hi Dave:

   Yes, there is an object going missing on me, Im still trying to track down which one
Im forgetting to delete.. :), there are dozens of possabilities and the damn thing wont warn me till it
errors out.. Still looking. Its only a small amout of memory, but Ill find it eventually..

Art

1182
LazyTurn / Re: LazyTurn
« on: December 24, 2008, 07:30:16 AM »
Chip:

  Not sure why that would happen. The error seems to be from your OpenGL system..
Ill keep my eyes open for anyone else having that trouble, so far I havent been able to
repeat it..

Art

1183
LazyTurn / Re: LazyTurn
« on: December 23, 2008, 02:42:26 PM »
Hi Guys:

  Dunno why the open error chip..

 The missing lines are relevant to the new "facing detection" for reasons I cant elucidate right now.
Try this version, I tightened it some..

Art


1184
LazyTurn / Re: LazyTurn
« on: December 23, 2008, 01:01:12 PM »
HI Guys:

  The problem with the arc file is it starts with a decresing Y, l;eaving no tangent for the profiler. This is autofixed on load in this version.
Also, file close is added, and the box sizes for the numbers are better behaved, though maybe not perfectly. Sclaing in OpenGL is a bitch.

  This takes into accoutn a bit more in terms of pullouts.. and fixes a few other small items..

 Im working in the background now on a fine path, then the intermediate step "Rough/fine" will have to be done.

Thanks ( and Merry XMax)

Art

1185
LazyTurn / Re: LazyTurn
« on: December 20, 2008, 10:58:27 AM »
Ill check it out to see why... Been working on soem other issues.. New release shouldnt be too long..

Art

1186
LazyTurn / Re: LazyTurn
« on: December 19, 2008, 05:41:04 PM »
HI Willem:

 All youd have to do is put the feed/rev gcode in the post prelog box, and clkaim the feedrate as you wish it to be in units/rev..

 But eventually I'll add a checkbox for that..

Art

1187
LazyTurn / Re: LazyTurn
« on: December 18, 2008, 04:56:09 PM »

Chip:

  Ill see what I can do, there are other things that I need to modify other than just the X- , but the code does work in reverse, it was planned that way to allow for just what you see,
and it helps in facing as well..

 Anyway, Ill see if I can allow it soon, I have a few other things to touch up first as well..

Thx,
Art

1188
LazyTurn / Re: LazyTurn
« on: December 18, 2008, 08:26:40 AM »
Hi Guys:

   True. Its the original stock dimension assumtion thats killing that one. Perhaps I should add a small amount to the stock ( say 5%) as a rule
as the piece loads. The user can then set the dimension, but due to the way the algorithm works, it does need soem stock overage to properly
identify the first pass. Ill add that to my list.

  We're almost ready to move to the next stage I think, things are working pretty well overall, so Im looking to see what my plan is for the next progression,
I havent decoided yet what is most logical, but we'll see what happens.

Thx
Art

1189
LazyTurn / Re: LazyTurn
« on: December 17, 2008, 10:40:20 PM »
Hi Guys:

  File fix.. This one will create or overwrite files..

Art

1190
LazyTurn / Re: LazyTurn
« on: December 16, 2008, 11:44:59 PM »
sorry guys, I kept missing that problem, Ill have it fixed next release.

Art