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Messages - ART

1171
LazyTurn / Re: LazyTurn
« on: December 29, 2008, 08:55:03 AM »
Hi Chip:

  Sorry, I was talking about the lines generated only, the posting is still just rough code I threw together to test code output, it isnt necessarily right, the photo of the calculated lines is correct by the look of it to me though. While one phot was missing the left side, the other looks fine. The posted Gcode may be rigth or wrong, its just test code and isnt very well done at this point. Im still just focusing on the actual job generated as the displayed lines, the code is a separate issue..

Art

1172
LazyTurn / Re: LazyTurn
« on: December 29, 2008, 12:26:14 AM »
Hi Guys:

  First pic was correct, just looks funny due to large pullout.. Second pic is wrong, its missing the other side.. Ill look into why. :)

Art

1173
LazyTurn / Re: LazyTurn
« on: December 28, 2008, 08:47:48 PM »
Hi Guys:

 Still dont think I see the issue.. All 3 photo's seem to be correct for the depths commanded.

  The lines outside the darker blue of the stock are of course the pullouts.. and how close the other lines get to the stock is a function of if it woudl hit going in another "depth" distance..

 Since this is roughing, it will not make a closer pass, it simply goes in at .49 or .5 or whatever.. if .5 takes it so far it hits the profile, then that pass wont be made at that position..

Art

1174
LazyTurn / Re: LazyTurn
« on: December 28, 2008, 04:06:21 PM »
Dennis
Can you show me a screenshot of the rough request and the result?

Art

1175
LazyTurn / Re: LazyTurn
« on: December 27, 2008, 06:13:50 PM »
How much you leave on the stock will depend on the clearance setting.. and the depth per pass. The amount left will typically be less than one pass depth and at a minimum the clearance setting..

Art

1176
LazyTurn / Re: LazyTurn
« on: December 26, 2008, 07:39:02 PM »
Hi guys

Might be a service pack thing but I use sp3 myself

Art

1177
LazyTurn / Re: LazyTurn
« on: December 25, 2008, 06:57:05 PM »
Hi Guys:

  Interesting.. seems it may have been a simple "-" sign I added for "safety". LOL

Try this one..

Art

1178
LazyTurn / Re: LazyTurn
« on: December 25, 2008, 10:50:05 AM »
Hi Guys:

  Hmm. OK..that narrows it a bit.. I expect youll get a different code this time.. Should narrow it to the actual trouble for me..

(Merry Xmas by the way. :) )

Art

1179
LazyTurn / Re: LazyTurn
« on: December 24, 2008, 10:28:08 PM »
Hi:

  Thats a weird one.. Ill keep my eyes open for similar..


As to the error codes, all I need it the ArtCode #, I have to add more as I go to narrow in, 214 was the last seen, this version may show more,
this will narrow me into what the problem is in those systems..

Thanks
Art

1180
LazyTurn / Re: LazyTurn
« on: December 24, 2008, 11:36:26 AM »
Hi Guys:

  Hmm. No erros here, but I may be using some OpenGL call not yet implemented across all
platforms.

 This version will attempt to report to you exactly what caused the ToDo error..Let me know any codes you see..

Art