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« on: June 05, 2016, 06:37:09 PM »
start and stop speed if that is bang on you don't lose steps if it out on one axis you can lose steps on a axis.
say x and y get to a spot in space and Z has not got there yet (potion 1) x and y can go to the next spot in time and Z catches up (potion 2) Z should not have it would of mist steps in potion 1 to get to potion 2, if all axis's get to a spot at the same time there will not be lost steps.
by have the acc at a rate that it get's a axis to stop and start in a smooth fast way. if you move Z to 100 and it is at 100 fine then go back to 0 then it's at 0 it looks all good, if you do the same move 1000 times it may not be back at zero because it may have been out by 0.0001 and what you measure with only shows 0.000, after 1000 moves it may sow 0.01 + or - then 10000 moves it will be at 1.
what you wont is at 1000 moves to be looking the same as 1 move. it's how I do it and it works on one machine.
if it is + or - 0.001 at one move you wont + or - 0.001 at 1000 moves