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Messages - DaOne

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161
Brains Development / Re: MPG mode type selector toggle brain
« on: December 17, 2010, 12:12:34 AM »
Yeah I made it work in flash just fine. I just have issue on a couple of computers with flash screens being very slow. I was hoping to do it with a standard screenset. My biggest issue with using other hardware its for a touchscreen interface.

Thank you for the help,

Wes

162
Brains Development / Re: MPG mode type selector toggle brain
« on: December 16, 2010, 09:06:21 PM »
Scott, is there a way to keep jog on the MPG1 until an arrow key is pressed and the when it is released its back to mpg mode? Tried it with simple scripting and it locked jog on a key press when using "dooembutton (jogkey)" in a script. Since I see this is very close to what I am asking I would post it here.

Thanks,
Wes

163
VB and the development of wizards / Re: Jog button in a script?
« on: December 16, 2010, 02:17:51 AM »
anyone???

164
VB and the development of wizards / Jog button in a script?
« on: December 14, 2010, 04:20:21 PM »
Anyone know if a jog button can be used in a script?

"DoOEMButton(312)" etc don't work. It moves the axis but it locks moving until a estop. It works on a flash screen just fine but not on a normal one. Any ideas? I need the button to do a few more things before it jogs is why I need a script.

165
General Mach Discussion / Re: Mach 3 turn constant sfm?
« on: December 10, 2010, 04:16:59 PM »
a bit more math that may help some people...


IN -- MM Conversion...

MM = inch x 25.4
IN = mm / 25.4



SFM -- RPM Conversion...

SFM = ( RPM x DIA ) / 3.82
RPM = ( SFM x 3.82 ) / DIA



IPR - IPM Conversion...

IPM = ( # of teeth in the cutter x IPR ) x RPM
IPR = ( IPM / RPM ) / # of teeth in the cutter



Drill Point Length Calculation...

Depth = ( DIA / 2 ) / TAN ( ANGLE / 2 )



Thread Depth Calculation...

External Thread Depth = .61343 x ( 1 / # of threads per inch)
Internal Thread Depth = .54127 x ( 1 / # of threads per inch)
External Thread Depth ( SHARP V) = .86603 x ( 1 / # of threads per inch)  MODIFIED POST: ADDED SHARP V 12/10/10 RICH

Cutter Comp Shift Calculation...

   Compensation for an Angle...
      
      Z Shift Amount at the End Point = TNR x ( 1 - TAN (ANGLE / 2))
      X Shift Amount at the Start Point = ( TAN (ANGLE) x Z (above)) x 2

   Compensation for a Radius...

      Z Shift Amount at the End Point = TNR + Part Radius
      X Shift Amount at the Start Point = 2 x (TNR + Part Radius)

166
General Mach Discussion / Re: Mach 3 turn constant sfm?
« on: December 09, 2010, 12:48:20 PM »
I hope that isn't the case since software is never finished. Its a ongoing endeavor. I see specific bugs that have been documented years back in my searches so I fear we might be waiting a long long time.

167
General Mach Discussion / Re: Mach 3 turn constant sfm?
« on: December 09, 2010, 12:31:36 PM »
Hood, do you know if V4 of mach will address any of these issues in turn or is it basically updating mill / router only?

168
General Mach Discussion / Mach3 bug tracking system?
« on: December 09, 2010, 03:16:23 AM »
Is there a system in place that tracks bugs and the current status of the bug? On many software projects I have been involved in there is a bug tracking system in place where users can report issues. The issues will be tested and verified. If they do indeed exist they will be added to a list. They they can be scored by users to put the ones at the top that need the most attention. Each bug can show its status and who is working on it. This system helps organize problems and get them fixed. It also gives valuable feedback as to what to focus on first. I am asking if this or something similar exist because I find bugs quite often and I keep hearing "that is a know issue". Well it wasn't known to me. I would love to have a place to look at so I know my limitations of the software and the status of a fix. Maybe this is beyond the scope of resources here but a simple list would sure do wonders for me.

169
General Mach Discussion / Re: Mach 3 turn constant sfm?
« on: December 09, 2010, 02:25:33 AM »
It is a known bug in Mach3 Turn. The combination of G95 and CSS doesn't work. G94 with CSS work fine.

Dan

Seams like I keep uncovering these nice little easter eggs. Is there a thread listing all these bugs? If not maybe there should be.

170
Works in progress / Re: 3 PAGE LATHE SCREEN - WIZARD ADDITIONS
« on: December 09, 2010, 02:21:06 AM »
Dan, OD Arc3 wizard doesn't work the same as this as I keep the arc radius constant.  I is not used. K = the radius of the arc. This will be the same in diameter mode as in radius mode. I will have some more time to take a look at this on the weekend. I have been quite busy lately. From what I see of the code I have outputted it looks correct. Make sure your in diameter mode when the code is posted. Also in diameter mode xstart and xend is the diameter. To check the code take a look at the "G3" line take the X value and subtract the radius value. The first line should be the clearance amount above the stock. I do see the clearance should be doubled and its not but that should still be ok as it wont hit the stock. I will fix that issue. Gonna have to test this on my lathe to see what is wrong or if it works like it should.

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