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Messages - DaveCVI

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351
CVI MachStdMill (MSM) / Re: ReadMe file woes
« on: July 24, 2010, 06:44:42 PM »
HI,
The modal relationships between movement commands and feedrates is part of how GCode is defined.  
MDI has not changed  - It's a control Mach implements - what is does is not modifiable from a screen set.
G1 w/o FR works fine for me - behaves as it always has in prior version of Mach.
Dave

352
CVI MachStdMill (MSM) / Re: ReadMe file woes
« on: July 24, 2010, 03:35:46 PM »
Karl,

[Karl]   I'm installing and I am on page 13 of the "readme".  I am confused by the 2 options.  If I understand it properly if I use option 1, I must enter all my ports and pins data, motor tuning and etc, manually.  Is this correct?

[DB]: correct. The desire to avoid having to enter ports& pins again is why many use option 2. Both options get you to the desired end result. unfortunately, there is not an easy way to automate this - it would require that I write a program to open a profile XML and go in and change settings in the XML. Since the XML contents are not supported or documented interfaces for mach, that would not be a good thing to do - so the user gets stuck doing some hand configuration on first install.

MSM mster profile + Ports & pins -> desired end result
and
user profile (already with ports & pins etc) + MSM options -> desired end result.


[Karl]   Next a rand Mach again this time I configured the estop correctly and the scrolling message area said to "hit the "reset" button.  There is no longer a "reset" button on this screen.  The message needs to be change to the "Mach ready" button.

[DB]: sigh. That's my fault really. The "reset" message comes from inside mach - mach assumes the button is called "reset". For various reasons I used ready/not ready. I suppose that if enough people push on me I could change "ready" to "reset".
But I also had early feedback that "reset" was ambiguous language. For some things,  when they running and you reset them, they stop. Other devices in the world act the opposite, you have to reset them to make then ready to run.  
 :(

Dave

353
CVI MachStdMill (MSM) / Re: ReadMe file woes
« on: July 24, 2010, 01:31:13 PM »
I use the real Adobe Acrobat package to create the PDF files.

I have this ancient device - I think they call it a printer.... It generates these light weight layers of pressed wood with ink on top - real handy stuff.  ;D
 
Dave


354
CVI MachStdMill (MSM) / Re: Where's the V4 documentation?
« on: July 24, 2010, 12:27:58 PM »
Ah, so it was a "Brian drive by post..."     ROFL
Dave

Sorry Dave I was refering to http://groups.yahoo.com/group/mach1mach2cnc/message/120699 this post from Brian. I stand corrected MSM documentation is the V4 documentation he is refering to. Thanks

Eric :)

 

355
Machscreen Screen Designer / Re: MachScreen releases
« on: July 24, 2010, 03:20:56 AM »
Klaus,
I'd like to ask you to rethink this change about "locked for mouse movement".

Logically, "locked for mouse movement" means that you have marked an  object as not movable on the screen (until it is unlocked). This is a very common thing to do - when you get an object where you want it, you want it to stay put and not get accidentally moved.

However, "not movable" is a totally different concept from the concept of "not selectable". I find the two concepts independent.
In v1.44 these two concepts are now forced to be the same. This creates a pretty serious problem from my viewpoint. If an object is not selectable, it can not be selected - sounds obvious right? But if you can't select it, you also can't see it's properties - as you can only see the properties of an object **after** you have selected it.

This effectively means that "not movable" == "not selectable" == "properties are not viewable".

Even on parts of screens sets I have "finished", it is very common to go select an object so I can see it's properties - for example to see what the name of the bitmap image is for the object.
With v1.44, suddenly I can't look a the properties of most of my screen objects - just because they were already "locked for mouse movement".   :'(

I think I understand that the goal for the feature was to have a way to have fewer things to choose from in the selection list.

I would like to suggest that a better approach, (one that would still provide the "shrink the number of select choices" goal), would to be to make a new, separate, independent attribute for objects - let's call the new attribute "not selectable". The default for this new attribute should be "selectable" - so that it does not change the way existing screen sets are displayed.

If you did this, I think you could have the new "not selectable" feature without the unfortunate side effect of the current implementation.

This will also require that one carefully think through all the details of all the ways that you can select objects.
here are some examples:
Select all: It is important that "Select **all**" really does select everything - it should ignore the "not selectable" attribute.

Select by rectangle: Should this method select the "not selectable" objects? I could make arguments for both yes and no.

Multiple selects by control and multiple mouse clicks: Is it possible to do this sequence:
click object 1, hold control, go select object 2, find is is not selectable, so make it selectable, then select it, and then go on without loosing the previously selected objects and add more objects to the selection set?

If all this can thought out, and be made to work intuitively, great.
If not, I'd personally prefer to see "can't select locked for movement objects" removed from MS until such time as it can be well thought out and then fully designed.

Dave




Select by boxing anI don't care
Dave

Hello

Version V1.44 is available. New features added:

When a element is locked for mouse move it is now no more selectable. To unlock it, you can use the standard menu “Edit” or context menu (right mouse button)  -> unlock single element.  To keep the number of the shown selected items small, you can set filters in the type list. If more than 1 element should be unlocked, select the items and press OK.  To unlock 1 element you can either select the item and press OK, or doubleclick the item.

Klaus

356
Mach Screens / Re: FRO Slider
« on: July 24, 2010, 02:50:52 AM »
The slider is about 1/1 the width you expected - correct?
If that is what you are talking about, it is a fairly old bug in Mach when Mach draws the slider bar.

The bug was fixed in the recent 3.43.10 mach development release. With that rev, the sliders bars are the "full width".

Dave

357
Hi,
I have added the following edit to my post above re how to edit an MSM button....

[ UPDATE 7-23-2010 - The info in the doc below reflects the state of affairs as of MSM beta 1 (and 2). This is an area of internal implementation that is going to get a pretty major redesign. The methods for modifying an MSM button are very likely to change significantly within the the next couple of weeks. ]

The planned changes in this area are a key reason I don't advise people to modify MSM in early beta. I hate to see people have to do work over again - but that's the trade off if you choose to explore code modification methods at this time.

Frankly, the current beta makes it very hard to make mods that "stick" - an MSM beta install will overwrite most mods.  In fact, MSM Beta 1-2 is so zealous about this that it is hard to add a button to the user exts page.  It was known that this was the case when we started the beta.

In case you are wondering, the tension is between:
1) The need of the software vendor to be able to check user bug reports against known configurations of a product, and the need to push code updates to users.
2) support for user customizations.

MSM uses two concepts:
a) MSM "master files" (things that MSM installs and always updates when an install occurs) and
b) User modified **copies** of master files.

Effectively, MSM Beta 1-2, has the master concepts implemented, but not much of the user modified copy concepts.
The extent to which Mach allows users to customize (synonyms: "fiddle", "break"  :D ) makes this no small challenge.

I'm working on this area now - but it will take a while to get the desired support for user mods implemented.

Dave


358
CVI MachStdMill (MSM) / Re: Where's the V4 documentation?
« on: July 24, 2010, 12:27:56 AM »
Hi,
I have not seen the yahoo post you re referring to, but I think some concepts must have been mixed up - I'll try to separate them.
(Pardon me while I go into slightly verbose language mode to take a crack at clearing this up).

MachStdMill (MSM) is a screen set and functionality enhancement software package that is available for beta testing.
MSM includes a fairly complete set of documents as part of it's install. However, all the documents installed by MSM pertain to either the MSM beta package (for use on Mach3 V3) or Mach3 V3 itself.

Mach3 V4 is an unreleased product that is in development by Newfangled Solutions. Sometimes Brian will post and say a bit or two in various forums (for example on the Yahoo Mach3 list) about his plans and what's happening with the V4 development. However, to the best of my knowledge, there are no Mach3 V4 documents that have been released by Newfangled.

Some confusion may derive from the fact that MSM is a project that started life as the prototype of the V4 user interface for Mach3 V4. However, what is currently available for beta test is a Mach3 V3 specific version of MSM.

So, if you are indeed looking for Mach3 V4 documentation, I don't know of any public documents.

If you are looking for the beta version of MachStdMill (that runs on Mach3 V3), then this is the place.
In which case, please see the sticky posts at the top of this forum for more info about MSM.

Dave

359
CVI MachStdMill (MSM) / Re: ReadMe file woes
« on: July 23, 2010, 11:14:06 AM »
BTW - I found a bug in the beta 2 readme file  
I can already hear Karl now..... :(

The readme on the website didn't get the table of contents updated before I turned it into a PDF.
I've sent an updated pdf to Scott to replace the one on the web site.

The instruction info in the pdf will not change, just the TOC.

Mike: the one I emailed to you is already corrected.

Dave

360
CVI MachStdMill (MSM) / Re: ReadMe file woes
« on: July 23, 2010, 10:44:30 AM »
Emailed
Dave

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