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Messages - Mauri

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111
Mach4 General Discussion / Re: Real G93 Gcode anyone
« on: February 03, 2018, 08:18:34 PM »
RDM,
Here is a sample of the BodCAD G93 output.
Regards,
Mauri.

112
Mach4 General Discussion / Re: Real G93 Gcode anyone
« on: February 03, 2018, 08:16:05 PM »
RDR,
Just to let you know BobCAD does support G93, I was using a Mach3 Post and it did not have G93, but other type Posts that work with Mach4 do.
How ever the 4 axis version of BobCAD I have does not support simultaneous axis machining, that is why I use madCAM.
Regards,
Mauri.

113
Mach4 General Discussion / Re: Real G93 Gcode anyone
« on: February 03, 2018, 07:09:35 PM »
RDR,
Can you provide that CAM picture file so I can use it as a test for G93.
It can be in STL or any Rhino5 format.
Example .3dm - .igs - .iges - .obj - .stp - .step - .wrl - .wml etc.
I will then Use Rhino5/madCAM to produce the G94 G-code and use the test G93 programs to convert it.
Regards,
Mauri.

114
Mach4 General Discussion / Re: Real G93 Gcode anyone
« on: February 03, 2018, 02:25:05 PM »
RDR,
For am moment there I was hoping for a Toolpath 4 axis visual solution with Mach4.
From what I have been told it is supposed to show 4 axis displays, but they have not been able to make the 4 Axis Toolpath display correctly in the Toolpath program part of Mach4.
None of my Cam programs can generate the G93 by themselves, however I have someone working on a solution that will convert the G94 G-Code to G93 G-Code accurately.
Thanks for you code.
Regards,
Mauri.

115
Mach4 General Discussion / Re: Real G93 Gcode anyone
« on: February 02, 2018, 09:12:51 PM »
RDR
I use Rhino/madCAM 5 and Aspire 9, but have used others like BobCAD and DeskProto.
Regards,
Mauri.

116
Mach4 General Discussion / Re: Real G93 Gcode anyone
« on: February 02, 2018, 09:05:47 PM »
RDR,
On my Mach4 Part3.txt just displays the Toolpath as straight line.
I keenly interested to know how it is showing correctly on your Mach4 and not mine.
Do you have any special Lua Script coding or settings?
Are you using a standard screen set?
Can you send me a copy of machine.ini and your Screen set please so I can get to the bottom of this problem.
Regards,
Mauri.

117
Mach4 General Discussion / Re: Real G93 Gcode anyone
« on: January 30, 2018, 07:17:04 PM »
RDR,
If you are using Mach3 there should be no issue it does not require G93.
For me it can produce accurate speed changes as the Z axis changes the A axis also changes in speed to maintain the correct surface speed.
You must put .0001 in the Rotation Radius under the Settings Tab on your A/B/C if using 4/5/6 axis.
You must also under "ToolPath Configuration" place a TIC in "User Radius for Feedrate".
I have manually calculated the times and compared then to actual times on Mach3 and they are within a decimals second.

As we do not have this available in Mach4 hence the search for an alternate solution.

Regards,
Mauri.

118
Mach4 General Discussion / Re: Real G93 Gcode anyone
« on: January 30, 2018, 06:45:19 PM »
Dude1,
Yes I am fully aware of what you are saying, this was a simple example as the forum system cannot receive large 4/5 axis simultaneous G-code.
It does still speed up the cut as it does have variable movement of the A axis.
It also shows the issue, when your axis movements vary (i.e.) when one axis moves a lot more than another as it happens in simultaneous axis machining of statues.
A normal CNC cut would be a spiral cut but would not make a precise shape like the supplied G-Code.

Below are G93 calculations and my take on there results I have calculated.

Full Movement Distance Calculation D= square root of (  dx^2 + dy^2 + dz^2 + a arc_length^2) used in the Gano Technology program.   
Full Movement Distance Calculation D = square root of (dx^2 + dy^2 + dz^2 + a arc_length^2 + b arc_length^2 + c arc_length^2) This would be a 6 axis version   
[where dx is the change in x from the last move, etc.]     
ArcLen =  R * theta   (where R is the current largest Z value) and theta is the change in rotation for that line (converted to radians).  Used in the Gano Technology program.   
G93 Fspeed = G94 Fspeed / D full movement distance.   
This produces an average speed across all Axis.   
   
If calculating Linear and Arc movments seperately then   
D = dx and G93 Fspeed = G94 Feedrate / D (same for Y and X axis)   
D = a arc_length = R (the current largest Z value) x theta (change in rotation for that line canverted to radians) = G94 Feedrate / D (same for B and C axis).
This produces a more accurate result.

For the most accurate Feedrate speed using G93 on all these axis would be if all are calculated individually.   

However if you could mix G93 and G94 in the G-Code, then the only calculation that is required is for the ARC movments as the Linear ones would remain as G94 with its user set feedrate.   
Regards,
Mauri.

119
Mach4 General Discussion / Re: Real G93 Gcode anyone
« on: January 30, 2018, 05:46:52 PM »
Dude1,
Thanks for the info.

I manually calcuated this next file.
Attached the same CircleStepTest file, but this time it has both G94 and G93 in the G-Code.

Could anyone try these files as an AIR test as I currently do not have a running 4 Axis for Mach4 and compare the times.
I have included the Simulated cut shape using Predator and all four G93 files run and cut the same shape.
Regards,
Mauri.

120
Mach4 General Discussion / Re: Real G93 Gcode anyone
« on: January 30, 2018, 03:17:33 PM »
More attachments,
These are the rest.
You can see in these example that calculating all X/Z/A gives you different results to X/Z and A on separate lines.
Regards,
Mauri.

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