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General Mach Discussion / Re: Fixtures, Offsets, Origins & Suchlike
« on: March 04, 2010, 06:57:32 AM »
Thanks all for the quick replies.
Phil, you have explained things in a way that makes the most sense to me. I cannot read gcode as if it were english thus I prefer to stick to cad/cam where possible rather than writing everything from stratch. For simple 2D stuff i've been experimenting with a program called CAM BAM which I quite like however for more complicated and 3d parts I have occasional access to stuff like mastercam when I'm able to blag a few hours of time on the computer at my mates machine shop.
So am I right in thinking that the point I specify as the origin in my cam package will be equal to x0y0 on the machine (in work coorinates) thus if I generated a hole toolpath and set my origin to be the centre then wherever i zero'd my machine would be where that hole would be drilled ?
How would go you about finding the centre of the wheel? Would you have to put a tool in the chuck that had the same diameter as the hole and then jog down & zero the axes or is there another / better/easier/more accurate way of doing this ?
Phil, you have explained things in a way that makes the most sense to me. I cannot read gcode as if it were english thus I prefer to stick to cad/cam where possible rather than writing everything from stratch. For simple 2D stuff i've been experimenting with a program called CAM BAM which I quite like however for more complicated and 3d parts I have occasional access to stuff like mastercam when I'm able to blag a few hours of time on the computer at my mates machine shop.
So am I right in thinking that the point I specify as the origin in my cam package will be equal to x0y0 on the machine (in work coorinates) thus if I generated a hole toolpath and set my origin to be the centre then wherever i zero'd my machine would be where that hole would be drilled ?
How would go you about finding the centre of the wheel? Would you have to put a tool in the chuck that had the same diameter as the hole and then jog down & zero the axes or is there another / better/easier/more accurate way of doing this ?