Hello Guest it is October 02, 2022, 01:56:21 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 01sporty

Pages: « 1 2 3 4 5 6 7 8 9 »
61
Competitions / Re: ******Guess and win a G100 Grex******
« on: May 24, 2007, 11:31:41 PM »
2,865,734 :D
 ;D
 ???
 ::)
 :P
 :'(
 >:(
 :-\
 Just wondered what all those effects looked like.  :o

62
LazyCam (Beta) / Re: Well, I took a brief look at the new LC today,
« on: May 13, 2007, 12:13:41 PM »
Hooray.  The latest LC fixed the layering snafu.  All elements are in their proper places and all of the important functions seem to be entirely functional.  :D

Now for the kibitzing. ;)
Are there any plans to implement g73 and/or g83?
The tab order in Groups could use some work.
Isn't there a place you can specify return to x0,y0 at the end of operations?  I couldn't find it.
It would be nice if the version numbers were a bit clearer.  I downloaded 2.00, installed 2.005 and Help/About says I have 2.02.  ???
Offsets is still X'ed out but that's trivial now that I know it actually works.

All for now, gear up, flaps up.
Walt

63
LazyCam (Beta) / Re: Well, I took a brief look at the new LC today,
« on: May 09, 2007, 11:40:32 PM »
I have a blank ,2-56holes and 0 layers.  This is not what you wanted?

Yes.  In addition, there is a "1" layer that is genuinely empty. 

The blank layer should contain the rectangles, the 2-56 layer should contain the circles and the "0" layer has the zig-zag lines.  Problem I'm having is, when I import it, all of the entities are in the blank layer.  The 2-56 layer and "0" layer are bold and checked, but all of the entities have been moved to the blank layer.

Do you have Lcam set to relayer the drawing when you bring in the drawing?

No, it imported all of my previous settings flawlessly.

Offset should not be xed out... please check the help about and see if you are running in "pro" mode


It is running in pro mode.  I drew a quick rectangle and tried the offset.  It works just fine.  Just put the x there to keep me guessing.  I guess.

If you get a bigger screen you will love it !  WE will see about making it smaller.

I'm sure I would but it's three screens that I shuffle between and all of my workspaces are fighting for room to expand.  Not to mention the expense.  I'd much rather keep paying you for improvements.  With all the effort you guys are putting into this, an annual fee for the pro version would be met with little resistance.

Is clicking one button that bad...

Well................you have to realize that your dealing with a group of people that have been totally spoiled by Mach 3.   So, in a way, it's all your fault.   ;D

Regards,
Walt

64
LazyCam (Beta) / Well, I took a brief look at the new LC today,
« on: May 09, 2007, 07:12:22 PM »
and it didn't go well for me.  I'm attaching to file I was playing with to see if someone else gets the same result as me.  It's a file that loaded fine in the previous LazyCam.

First off, it put all the entities in one layer.  It recognized which layers were empty and those that contained stuff but then put it all in the last layer it came to anyway.  I tried several files with the same result.

Next, Offsets is X'ed out.  Does this mean it's not functional as of yet or is it not recognizing my license?  Pockets seems to be functional which leads me to think the license is OK.

Everything doesn't fit on my screen (1024 x 728).  Is this something that is being worked on or do I need to upgrade all my screens?

Is there a way to eliminate the Session Type like we do with Mach3?  I only have a mill.

Thanks for your time,
Walt

65
General Mach Discussion / Re: Version 061 Backlash Comp Problem
« on: March 28, 2007, 10:32:50 PM »
That did it. 
Thanks Brian, I never would have found that one by myself.
Regards,
Walt

66
General Mach Discussion / Version 061 Backlash Comp Problem
« on: March 27, 2007, 06:11:27 PM »
I tried installing version .061 today.  I got a very strange behavior with backlash comp turned on.  Any axis with backlash comp on would accelerate to normal, immediately decelerate way down, then accelerate back to normal.  This behavior only occurs on direction reversal.  That is, if I made two moves in the same direction, only the first move would have the strange behavior.  The second move would be normal.

I'm attaching a copy of my XML if that helps.

Regards,
Walt

67
LazyCam (Beta) / Toolpath Display Query
« on: February 11, 2007, 10:42:14 AM »
How difficult would it be to make the toolpath display in LC behave the same as the one in Mach? Personally, I would find it much easier to transition back and forth between the two if they worked in a more similar manner.
Regards,
Walt

68
Show"N"Tell ( Your Machines) / Re: Bender
« on: February 09, 2007, 05:33:27 PM »
All of the parts are somewhat similar and usually only have 5 or 6 legs with accompanying bends and turns so hand writing the code is pretty simple.  I only wrote the code for 3 of their parts before I turned the machine over to them.  We had a training session on how to run the machine and write code for new parts.  I did extensive commenting on the three parts I coded so they can just copy what I did.  Some of the trickier stuff I put in macros to simplify the code.

The real trick part is they do most everything in Autodesk Inventor.  Once the part is drawn, inventor will produce a list of how far to advance the part, turn the part and bend the part.  This production list is what's used to write the g code.  Once the overbend is established, it's entered into a lookup table and Inventor will use those values for the production list.  Once it's tuned, the first part should be correct without any debugging.

Regards,
Walt

69
Show"N"Tell ( Your Machines) / Re: Bender
« on: February 06, 2007, 11:31:47 AM »
Ive never seen one of those b4.

Nor are you likely to again.  It's what's known as a purpose built machine.  Strictly a "one of a kind".  Its sole function is to produce float wires of various sizes and styles for gas tanks.

What do you make with the wire ?

It's pretty self-explanatory if you think about it.  A gas tank need a gas gauge.  A gas gauge needs a sensor and a float.  There needs to be something to connect the float and the sensor.  Hence the float wire.  They get surprisingly complex and need to be quite accurate or the gas gauge isn't accurate.  If you're in the gas tank business, this is only second to a leak. 

Just to be clear, I don't make tanks, I'm a tool & die shop.  I build solutions for manufacturing customers.

Regards,
Walt

70
Show"N"Tell ( Your Machines) / Bender
« on: February 04, 2007, 12:27:35 PM »
This is a float wire bender that I just completed for a client that manufactures gas tanks.

These two pictures should download fairly quickly.


As should this movie.
http://www.chicobritish.org//images/Misc/Bender/BenderMovie-2.4Mb.wmv


Here's the same stuff in a lot better resolution.
http://www.chicobritish.org//images/Misc/Bender/Bender1200x900.jpg
http://www.chicobritish.org//images/Misc/Bender/Bender2-1200x900.jpg

http://www.chicobritish.org//images/Misc/Bender/BenderMovie-6.2Mb.wmv

Walt

Pages: « 1 2 3 4 5 6 7 8 9 »