Hello Guest it is April 25, 2019, 12:32:17 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 01sporty

Pages: « 1 2 3 4 5 6 7 8 »
41
General Mach Discussion / Re: Soft Limits Stop Short
« on: July 18, 2007, 10:34:43 PM »
Hi Jim,

I'm sure you must be right, but just what adjustment it's making is the mystery.  I installed 2.02 just to be sure it wasn't the version I was using.  It didn't help.

In fact, the problem seems to be a bit random.  The axis are not all .100 off now, they are all different and inconsistent.  The only consistency is that they get close to the designated value but don't actually hit it which means they also never hit the limit switches.

I've decided it's like sausage.  It works so don't look at it too closely.

Thanks again,
Walt

42
General Mach Discussion / Re: Soft Limits Stop Short
« on: July 18, 2007, 10:41:12 AM »
Cruiser,

You're misunderstanding the problem.  I've always used soft limits.  They have always been turned on.  It's just that now, they are stopping short of where they are set to stop.

For example:  The Z+ is set to stop at 1.500.  It actually stops at 1.400.  All the axis do this.  I have no idea when it started because I can't remember the last time I actually ran right up against a stop.  Even if I had, I don't have the values memorized so I wouldn't have noticed.

There must be a .100 value somewhere that is figuring into the equation but I sure don't see it.

Thanks again,
Walt

43
General Mach Discussion / Soft Limits Stop Short
« on: July 17, 2007, 10:11:44 PM »
I moved my Z axis the other day plunging a bit too vigorously.  I reset it today and in the process checked to make sure the soft limits stopped where they should.  They stop exactly .100 inch short both up and down.  I went on to check the X and Y and they are doing the exact same thing.  I have no idea when this behavior started.

Can someone tell me what's going on?

Thanks,
Walt

44
LazyCam (Beta) / Re: LazyCam Icons
« on: May 27, 2007, 01:52:46 PM »
I like 'em.
My preference would be gray for functions that are non-functional, and green for routines that are good to go.
Walt


45
Competitions / Re: ******Guess and win a G100 Grex******
« on: May 24, 2007, 11:31:41 PM »
2,865,734 :D
 ;D
 ???
 ::)
 :P
 :'(
 >:(
 :-\
 Just wondered what all those effects looked like.  :o

46
LazyCam (Beta) / Re: Well, I took a brief look at the new LC today,
« on: May 13, 2007, 12:13:41 PM »
Hooray.  The latest LC fixed the layering snafu.  All elements are in their proper places and all of the important functions seem to be entirely functional.  :D

Now for the kibitzing. ;)
Are there any plans to implement g73 and/or g83?
The tab order in Groups could use some work.
Isn't there a place you can specify return to x0,y0 at the end of operations?  I couldn't find it.
It would be nice if the version numbers were a bit clearer.  I downloaded 2.00, installed 2.005 and Help/About says I have 2.02.  ???
Offsets is still X'ed out but that's trivial now that I know it actually works.

All for now, gear up, flaps up.
Walt

47
LazyCam (Beta) / Re: Well, I took a brief look at the new LC today,
« on: May 09, 2007, 11:40:32 PM »
I have a blank ,2-56holes and 0 layers.  This is not what you wanted?

Yes.  In addition, there is a "1" layer that is genuinely empty. 

The blank layer should contain the rectangles, the 2-56 layer should contain the circles and the "0" layer has the zig-zag lines.  Problem I'm having is, when I import it, all of the entities are in the blank layer.  The 2-56 layer and "0" layer are bold and checked, but all of the entities have been moved to the blank layer.

Do you have Lcam set to relayer the drawing when you bring in the drawing?

No, it imported all of my previous settings flawlessly.

Offset should not be xed out... please check the help about and see if you are running in "pro" mode


It is running in pro mode.  I drew a quick rectangle and tried the offset.  It works just fine.  Just put the x there to keep me guessing.  I guess.

If you get a bigger screen you will love it !  WE will see about making it smaller.

I'm sure I would but it's three screens that I shuffle between and all of my workspaces are fighting for room to expand.  Not to mention the expense.  I'd much rather keep paying you for improvements.  With all the effort you guys are putting into this, an annual fee for the pro version would be met with little resistance.

Is clicking one button that bad...

Well................you have to realize that your dealing with a group of people that have been totally spoiled by Mach 3.   So, in a way, it's all your fault.   ;D

Regards,
Walt

48
LazyCam (Beta) / Well, I took a brief look at the new LC today,
« on: May 09, 2007, 07:12:22 PM »
and it didn't go well for me.  I'm attaching to file I was playing with to see if someone else gets the same result as me.  It's a file that loaded fine in the previous LazyCam.

First off, it put all the entities in one layer.  It recognized which layers were empty and those that contained stuff but then put it all in the last layer it came to anyway.  I tried several files with the same result.

Next, Offsets is X'ed out.  Does this mean it's not functional as of yet or is it not recognizing my license?  Pockets seems to be functional which leads me to think the license is OK.

Everything doesn't fit on my screen (1024 x 728).  Is this something that is being worked on or do I need to upgrade all my screens?

Is there a way to eliminate the Session Type like we do with Mach3?  I only have a mill.

Thanks for your time,
Walt

49
General Mach Discussion / Re: Version 061 Backlash Comp Problem
« on: March 28, 2007, 10:32:50 PM »
That did it. 
Thanks Brian, I never would have found that one by myself.
Regards,
Walt

50
General Mach Discussion / Version 061 Backlash Comp Problem
« on: March 27, 2007, 06:11:27 PM »
I tried installing version .061 today.  I got a very strange behavior with backlash comp turned on.  Any axis with backlash comp on would accelerate to normal, immediately decelerate way down, then accelerate back to normal.  This behavior only occurs on direction reversal.  That is, if I made two moves in the same direction, only the first move would have the strange behavior.  The second move would be normal.

I'm attaching a copy of my XML if that helps.

Regards,
Walt

Pages: « 1 2 3 4 5 6 7 8 »