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General Mach Discussion / Re: transforming a list of x,y coordinates into a curve, then into gcode
« on: September 26, 2012, 11:07:29 AM »
I know this topic is kind of old but it relates directly to my question.
I see Bezier curves are not supported.
Does that also include vector spline, etc - ie: vector based curves without a defined center point and consistent radius?
(it is true any arc can be converted to a series of consistent radii, but can be quite a chore)
Seems I've seen Vcarve users produce with Mach3 nonconsistent curves
Any info greatly appreciated
Christian
I see Bezier curves are not supported.
Does that also include vector spline, etc - ie: vector based curves without a defined center point and consistent radius?
(it is true any arc can be converted to a series of consistent radii, but can be quite a chore)
Seems I've seen Vcarve users produce with Mach3 nonconsistent curves
Any info greatly appreciated
Christian