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Messages - novec

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1
Restarting doesn't always help as well as you say. I had an absolutely similar problem with Xbox, but unfortunately, the method that you did not help me. I am now looking for more solutions that can help me.
Do you have any more information than "Restarting doesn't always help"? And which method didn't help?

2
So you just downloaded an old version and Win10 let you install it instead of 12? Cool.

That's not quite the way DirectX works. DirectX is a massive set of instructions required for gaming and multimedia - think 3D graphics, surround sound, controllers and what not - and some of those instruction sets are removed or replaced instead of being updated as new versions come out. So when you install an old DX version you're just adding back those missing components, not downgrading what's already there.

Another interesting thing. I tried the Xbox Shilling and it fails too.

Any kind of software that uses a controller, be it games or Mach3 plugins, rely on Windows to interpret the hardware and provide access to whichever sticks and buttons that controller might have. So if Windows doesn't understand the hardware, which for these old controllers requires DX9, nothing will be able to use it.

Working! But I don't know why. I reinstalled Xbox Controller and the Xbox 360_64Eng and the errors stopped showing up on startup. Then I could edit the Xbox plugging. Closed and reopened and the controller worked.

Nice! Windows can be picky about which order you install things in, as they can rely on each other in more or less logical ways. And most lower level stuff can only be loaded during the startup process of the program or the computer itself. That's why you need to restart Mach3 if a wireless controller goes into standby mode after a while and cuts the connection. So, as always when you're dealing with Windows: If in doubt, reboot :-)

Btw, XBox360_64Eng shouldn't be required for Windows 10. That's a driver that's included in the OS, or automatically downloaded from Windows Update when you plug it in.

Lars

3
There was nothing to it, really. Just remember that it's a two step process - the downloaded executable just unzips everything to a folder you specify, then you open that folder and run the install file. I didn't realize that before I'd downloaded three or four different versions... Which also means I'm not entirely sure which version I ended up installing.

4
You still have to install DirectX 9, as it has some components that are changed or not included in later versions. I think I installed this one when I set up a new Win10 machine last week: https://www.microsoft.com/en-us/download/details.aspx?id=8109

5
I was about to say I can't even remember a time before the Xbox360 plugin - turns out I've been using it since May 2013 :-) And I can hardly imagine working without it - having full control over all axes and a bunch of customizable controls at your fingertips is a must once you've tried it.

My only gripe is that I can't easily see whether the controller is active or not. I normally deactivate it whenever it's not in my hand, so it doesn't send my mill into a death spiral when I inevitably drop it, but sometimes I forget. Is there something simple like an OEMLED or UserLED I can add to my screenset?

I'm working off the screenset made by Physics Anonymous, btw. Definitely worth checking out: https://youtu.be/7o_V_1AIaXE

6
Mach4 General Discussion / Re: Mach 4 Feature Request
« on: November 24, 2016, 12:51:16 PM »
Is there any chance of getting acceleration curves instead of a fixed value? The torque curve on most steppers let them accelerate fast at low speeds, but they won't be able to keep it up at higher speeds. Maybe there's already some magic working in the depths of the programming that takes care of it?

7
Mach4 Plugins / Smoothstepper USB plugin
« on: November 24, 2016, 12:42:50 PM »
Does anyone know when there will be a Mach4 plugin for Smoothstepper USB? They've been working on it for a couple of years now, but there's no sign of a release date. I'd really love to get started on Mach4.

8
FAQs / Re: Steppers stutter or stop when using computer
« on: April 05, 2011, 08:37:55 AM »
No such luck... Disabling throttling in software had no effect, and disabling it in BIOS made the motors stutter constantly. No other BIOS settings made any difference. Disabling WLAN made some difference, but that sorta defeats the purpose. Disabling the print spooler service might have made it a bit more tolerant.

Considering I've tried just about everything there is to try, I'm suspecting the Via chipset on my motherboard simply sucks - it isn't exactly high end stuff. I'll try the LPT board when it comes, otherwise I'll just leave it alone and let it work.


9
FAQs / Re: Steppers stutter or stop when using computer
« on: April 04, 2011, 05:53:02 AM »
Yup, that's the plan - but it would still run off the same stupid computer. I have all the stepper drivers and other CNC electronics inside the computer case (separately shielded) and run a custom cable with DB37 connectors in each end, so I can run the metal mill, wood router (in the works) and lathe (when budget permits) without shelling out for electronics for each one.

I have an idea about what the problem might be - CPU power throttling. Core 2 and newer processors dynamically adjust clock frequency based on CPU load to save power, and while it works fine with regular programs it might be too slow for latency critical applications like Mach3. I'll test it when I get home from work and let you know how it works.

10
FAQs / Re: Steppers stutter or stop when using computer
« on: April 03, 2011, 03:45:03 PM »
Good one ;-) Except I'd get booored watching that mill run for hours without anything to do...

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