Machsupport Forum

Mach Discussion => General Mach Discussion => Topic started by: wdp67 on October 04, 2009, 01:30:38 PM

Title: Manual Z
Post by: wdp67 on October 04, 2009, 01:30:38 PM
Hi all
I am working on my Bridport clone conversion, and have the X and Y done. I would like to use the mill as is while I am working out the Z axis. I tried searching here and did not find the answer, but I would like to do manual z moves. How do I get it to stop when it comes to a z move and let me manually move the z. I have fiddled around with it and it still just blows right thru without stopping. I saw apost that referanced a couple of scripts:

ZDN_2d.m1s
ZUP_2d.m1s

But I cannot find these scripts or how to write them.

Thanks
Walt
Title: Re: Manual Z
Post by: ostie01 on October 04, 2009, 03:20:09 PM
Place a M01 in your code


EX:
Your coordinate in X and Y
M01
Then your next coordinate in X and Y

You will need to hit CYCLE START at each M01 (M01 stop will need to be enable in Mach3 screen)

Jeff
Title: Re: Manual Z
Post by: wdp67 on October 04, 2009, 03:22:31 PM
Thanks, but I was looking for a way to use it without having to modify all my files for the time being while I get the z axis up and running, I have another cnc mill and would like to kust be able to use both mills.

Walt
Title: Re: Manual Z
Post by: Chaoticone on October 04, 2009, 05:38:01 PM
Have a look in general config. (upper middle) Z is 2.5D.

Brett
Title: Re: Manual Z
Post by: wdp67 on October 04, 2009, 05:53:47 PM
I tried checking that box and restart the program and it still does not work, maybe I am missing something else?

Walt
Title: Re: Manual Z
Post by: Chaoticone on October 04, 2009, 06:08:01 PM
Been a while since I messed with it but will try to play with it and see if I can get it going again.

Brett
Title: Re: Manual Z
Post by: Chaoticone on October 04, 2009, 06:45:30 PM
Walt, my bad. This isn't an option in Mach as of now so editing your g-code will be the only way I know of for now. It may well be something you see in Mach at some point as I have done some testing on it in the past but it is no where near the top of the to do list.  You may be able to get an editor like Crimson Editor (free) and append all Zs with M1 Z. Post your code and I will give that a try.

Brett
Title: Re: Manual Z
Post by: Hood on October 04, 2009, 07:26:08 PM
Best thing to do is edit the code to replace the Z moves with M1's as Oastie said..
There is a huge advantage to doing that, it will make you eager to get the Z finished ;D

Hood