Machsupport Forum

Mach Discussion => Mach4 General Discussion => Topic started by: CCWood on July 27, 2015, 08:03:55 PM

Title: elapsed time?
Post by: CCWood on July 27, 2015, 08:03:55 PM
Has anyone figured out a way to display toolpath elapsed time in Mach 4 (time from cycle start to toolpath finish)? Mach 3 has this feature and I'm suprised Mach 4 doesn't include it.
 
Title: Re: elapsed time?
Post by: dude1 on July 27, 2015, 08:05:20 PM
in the probing screen set it`s there and it in the forum as well
Title: Re: elapsed time?
Post by: CCWood on July 27, 2015, 09:55:21 PM
Hi blockhead, thanks for the response. Where is the probing screenset located? I see screenset for M3 on the website but none for M4. I ran several searches on the forum and did not find info on elapsed timers... could you point me to the post?
Thanks in advance.

Title: Re: elapsed time?
Post by: dude1 on July 27, 2015, 10:04:59 PM
screen set`s in here

http://machremote.dyndns.org:8080/
Title: Re: elapsed time?
Post by: MechanoMan on July 29, 2015, 07:50:17 PM
I installed to the Mach3Mill profile, I don't see any "Probing" tab, or any "Elapsed Time" tool.  What's supposed to happen?
Title: Re: elapsed time?
Post by: dude1 on July 29, 2015, 08:17:41 PM
its in the wxMach_Hobby.set under view load screens
Title: Re: elapsed time?
Post by: MechanoMan on July 30, 2015, 01:40:29 AM
OK it loaded, but all it's doing it "elapsed time since booted", not even runtime. 

I was hoping for a view to see the projected runtime, that's what I actually need out of this.  Mach3 had that "Simulate Program Run" button in Toolpath.  That's what I need.
Title: Re: elapsed time?
Post by: dude1 on July 30, 2015, 01:49:52 AM
that`s more than I get I cant even get it to work

I don't know if that has been done yet you may have to script it your self
Title: Re: elapsed time?
Post by: BR549 on July 30, 2015, 09:10:41 AM
Load some code then press cycle start it should reset and start running again  Sometime it does and sometime it does not. It wil normally run and stop ok just not reset correctly.

(;-) TP