Looks like it's working great, however, can we put some code in there that says that if the turret stops and it's not at the right tool change, loop and try again?
Because the inputs trigger the tool changer to stop, yet it really stops one tool after, and that's fine, I'll just mark what tool is what
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For example if get tool 1, tool 1 encoder is read, stops turret, really stops at tool 2 which is active 2 hi, that's ok just need some kind of checking logic.
Tps, u rock!