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G-Code, CAD, and CAM discussions / Re: Chains and entities question
« on: September 05, 2009, 10:24:04 AM »
steve
what budman said is good . v12 basically used here. my example was how i managed your drawing. l-cam does not like arcs on small parts. try drawing on many layers and scaled up, this helps.
avoid using offsets on pockets if you can, it might generate oversize code. l-cam has a lot of power ,but it does goofy stuff. when you draw big to go small it helps alot. it saves on crop circles too.
lately i have got in the habit of big drawing and using the scale feature of mach3 wich works really good.
bill
what budman said is good . v12 basically used here. my example was how i managed your drawing. l-cam does not like arcs on small parts. try drawing on many layers and scaled up, this helps.
avoid using offsets on pockets if you can, it might generate oversize code. l-cam has a lot of power ,but it does goofy stuff. when you draw big to go small it helps alot. it saves on crop circles too.
lately i have got in the habit of big drawing and using the scale feature of mach3 wich works really good.
bill