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General Mach Discussion / Re: what computer for Mach3 - is "all in one" OK - is a parallel port mandatory?
« on: December 16, 2015, 02:26:51 AM »
Going back a few years the ‘on board’ graphics were not that good, they were slow, lacked memory and took away much needed processor time so ‘non-integrated’ was the way to go. Also it was common to turn off the Toolpath Display when running long Gcode programs to avoid the graphics issues.
Technology has changed a lot (as it always does) with much increased graphics speed and memory (required for us big kid’s gaming activities). This, together with multi-core processors, has made the latest ‘all-in-one’ a very serious contender for dedicated machine control (using an external motion controller of course).
Tweakie
Technology has changed a lot (as it always does) with much increased graphics speed and memory (required for us big kid’s gaming activities). This, together with multi-core processors, has made the latest ‘all-in-one’ a very serious contender for dedicated machine control (using an external motion controller of course).
Tweakie