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Messages - docltf

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81
General Mach Discussion / Re: Smoothness EXTREME need of help
« on: November 12, 2009, 07:08:01 PM »
bryson
poat your current code.

82
General Mach Discussion / Re: Smoothness EXTREME need of help
« on: November 12, 2009, 06:53:38 PM »
what are you drinking hood

83
General Mach Discussion / Re: Smoothness EXTREME need of help
« on: November 12, 2009, 06:40:05 PM »
check the look ahead setting in general config menu and make sure it is set for more lines than one.

84
General Mach Discussion / Re: Smoothness EXTREME need of help
« on: November 12, 2009, 06:31:29 PM »
no excuse for baldness with use of the modern glue.

85
General Mach Discussion / Re: Smoothness EXTREME need of help
« on: November 12, 2009, 06:14:46 PM »
use g64 like hood said,and edit out those M01 stops.then it should go pretty good.

86
General Mach Discussion / Re: Problem in Mach3 R3.042.029?
« on: November 08, 2009, 11:35:12 AM »
i was running ver .029 and it did the same thing. i went back to ver .020 to quit killing material. made a post about it but it was pretty much ignored.
somehow when doing a g2 move it turns it into a g3. going to test .031 monday and see if it is still there.

bill

87
Tangent Corner / Re: Mystery object ?.
« on: November 06, 2009, 04:32:19 PM »
looks like part of a tagging system.say you do some stator coils and you want to tag the wire pairs so they dont get mixed up.
after they dip and seal the coils they are removed during instalation as the leads are connected.

bill

88
General Mach Discussion / Re: bumped into this today
« on: November 01, 2009, 09:02:24 AM »
hi,Graham

is there a newer lockdown than ver 3.042.029 .that was what i was using when this happend. now i have gone back to 3.042.020.

bill

89
General Mach Discussion / bumped into this today
« on: October 28, 2009, 04:23:34 PM »
this is a code snippet that i have been using a few years .did a upgrade to ver 3.042.029  5 weeks ago,but have not run this code until today.
the G2 move in this code is used 12 times during the course of the program.when using ver 3.042.029 it will start this G2 move then half way
through it, turn it into a G3.so it starts as G2 then finish as a G3. this happens at all 12 of the G2 moves. did a edit on the code and divded
the arch into two parts and it ran ok.

original snippet
g01 x-.0625 y.1295 a60 f10.5
g02 x-.0625 y-.1295 r.1295
g01 x-7.9375 y0 a120

modified snippet
g01 x-.0625 y.1295 a60 f10.5
g02 x.0625 y0 r.1295
g02 x-.0625 y-.1295 r.1295
g01 x-7.9375 y0 a120

thanks bill

90
LazyCam (Beta) / Re: removing chains and entities
« on: October 23, 2009, 11:15:37 AM »
you can do a few things that help. but it is still time comsuming. play with these functions,zoom,select in box,chain ent sel,single multiple.
here is a tip, when i do something like what you want to do. get some tracing paper and a fine point black sharpie. trace what you think should
need to be a chain. scan your tracing as a tiff file, then convert it. makes chain cleaning a lot easier.

bill

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