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Messages - madeintheshed

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31
PoKeys / Pokeys stopped working
« on: November 23, 2014, 03:55:57 AM »
My Pokeys 56U has stopped working. Up until now it has been working fine, but yesterday, halfway through a setup of a job, it suddenly stopped.
I unplugged it and plugged it in again, and I now get the message
"USB Device not recognized. One of the USB devices attached to this computer has malfunctioned and Windows does not recognize it......"
Have both Red and Green Status LED's lit. I have tried plugging it into another computer and get the same result. I've also tried resetting it, by grounding pin 54 on startup, but still get the same.
Can you give me an idea what could have happened and what I can do to get it running again.

32
PoKeys / Re: PoMPG problem to configure in Mach3
« on: September 16, 2014, 06:47:39 AM »
I have had the same issue. The only way I could resolve it was to delete all the setting in the Pokeys and re-enter them. Once I got it all working I exported the settings to a file so I didnt have to add them in again. While playing with other switches/wiring and programming it randomly does the same strange movements and I am still to work out what is causing it.
Im in the middle of a MAJOR rebuild of the machine at the moment so have not been able experiment more.

33
Screen designer tips and tutorials / Re: Assign a buuton number
« on: July 27, 2014, 06:37:54 PM »
Hi Gerry, That is my problem. I cant map to those LED's Mach3 seems to ignore them. I have heard/read somehwere that you cant wite to some OEM LEDS for some reason. Not sure if that is true tho, but it seems like it is.
I might see if I can verify this by changing the script on my dedicated on/off buttons to write to the LED.

34
Screen designer tips and tutorials / Re: Assign a buuton number
« on: July 27, 2014, 05:01:05 AM »
Hi Gerry,
Yes I did that, set 2 my buttons in Screen4 with "OEM Numbers" 1920and 1921, and Mach did not respond.
To check Pokeys was sending data, I changed Pokeys to be sending OEM LED instead, set to 1920. I then created LED 1920 in screen4 and it responded to the pokeys input.
Pity I cant write to OEM LED's 65, 66, 82 that would solve all my problems!

Jon

35
PoKeys / Re: Pokeys on board power supply
« on: July 25, 2014, 11:52:37 PM »
Correct, the current button in the standard set has a toggling effect.
I have created 2 new buttons in Mach3 using Screen4 with some VB script and one turns it on, one turns it off. This works well. Now I just need to map a pokeys input to these new buttons, and that is where I am struggling at the moment.
I can get it to work with assigning hot keys, but there is another issue in that these are ignored if Mach3 does not have the focus on windows.
I am starting to think illuminated press buttons will have to be the answer, but finding some with enough colour range at the right price is a challenge in itself.

36
Screen designer tips and tutorials / Assign a buuton number
« on: July 25, 2014, 09:27:52 PM »
Hi,
Is there a way to assign a number to a button created in Screen4? Like an OEM number.
I have created a button to turn single block on and another to turn single block off. Each of these 2 buttons have a script assigned to them from within Mach3 and are working as expected when mouse clicking. What I would like to be able to do is call that button from a plugin (pokeys). Pokeys has the ability to call the button number (Ive chosen 1500 and 1501), but I cant work out how to give it a number and be able to assign a script to it.

37
PoKeys / Re: Pokeys on board power supply
« on: July 25, 2014, 06:54:27 PM »
Hi Alex, Yes Momentary switches work fine, and I am using them for lots of other functions.
What I wanted to do was to use a toggle switch to control these functions so that pos "off" forced block delete off and position "on" forced it on. I have been able to design a little circuit that emulates a momentary switch , sends a low pulse on each change of state of the switch (on - off or off - on) and this works great, just like a momentary, except it doesn't force the state (off position on the switch can be in fact on)
I'm now looking at creating separate on/off buttons for these in mach3 and mapping 2 inputs from the pokeys to them. That's todays project, so I will report back on that one.

38
PoKeys / Re: Pokeys on board power supply
« on: July 20, 2014, 06:12:11 PM »
Thanks for that advice, I was starting to think that was the case. I did try and Map to some other OEM LEDs to check my process was correct and was unable to get any of them I tried to work with the method I described above. Is that the correct process?

39
PoKeys / Re: Pokeys on board power supply
« on: July 19, 2014, 04:08:00 AM »
Can you elaborate on mapping the switch to an LED please, no matter what I do, cant get it to work.
I assume I connect my switch to pin 12 and then in the Mach 3 plugin, I set it as an input and map the LED to 66? If that's what I do, it doesn't work. Ive also tried other LED numbers and no result either.

40
PoKeys / Re: Pokeys on board power supply
« on: July 18, 2014, 09:20:36 PM »
Well, I still cant get this to work. I've even tried wiring both side of the switch to the same input but I still have to do a double movement on the switch. This might be because its not an instant switch over state and there seems to be a small amount of NC to either side during transition.
I just read about using a capacitor in series with the switch may work so I'm going to try that, but surely someone has had this problem and found a work around before.

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