I posted earlier in another thread about a problem I had been having with my keygrabber driven controller. You can read it here if you're interested in the rest of the story:
http://www.machsupport.com/forum/index.php/topic,15312.0.htmlFor lack of any other options, I took Budman's advice, and I went out and found a used Xbox controller. Problem was, I used more button combos than the Xbox plugin allows. Turns out, disabling the axis controls in keygrabber, and redefining the keys for the Xbox controller allows me axis motion that's controlled by the Xbox plugin, but all the key combos that keygrabber allowed.
I'm pretty excited about it, I don't know if anyone has tried it, but it works so slick, I wanted to share.
You can set yours up any way you like, but I'm using something like this:
Shoulder buttons can be CTRL / ALT, each button (X-Y-A-B) can be bound to F5 F6 F7 F8
Using this, you get:
Your normal set of 4 buttons
Control + those 4 buttons
Alt + those 4 buttons
Control + alt + those 4 buttons
etc.
There are a lot of combinations that you could come up with using this strategy. I know this idea isn't new for users of keygrabber, but I thought the Xbox controllers would love some extra button functions.
For an added level of cool, I put in sounds in many of my scripts using an online text to speech reader, and audacity (free) audio studio. It's great to have some feedback from your machine. You can use the function PlayWave ("SOUNDS\AUTOZZERO.WAV") to play your sounds. Change the folder to where ever you decide to save them.
I hope this opens up some new options to others.
Z