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101  Third party software and hardware support forums. / PoKeys / Basic input function on: February 07, 2014, 10:35:18 AM
i am trying to build a control panel with a pokeys 55. Just to test I have set pin 1 and 2 as inputs, to LED 301 and 302. I have put the 2 leds on my screen. When I connect the switch to ground pin 1 or pin 2 the pokeys I/O status screen shows them work, but the leds on the screen do not change.

I  intend to test these LEDs in a macro pump and  set some DRos. My VB script does not see the LEDs change.

What am I missing?

The config screen shows pins 35,36,37 as outputs, and 35 keeps blinking. I have not configured anything on these pins, and the setup screen shows them as unused. Why are they active?
102  Third party software and hardware support forums. / Newfangled Mill Wizard / Re: Feature request on: January 25, 2014, 10:23:07 PM
But N, S, E, W are not points, they are edges. the origin point must be a point.
103  Third party software and hardware support forums. / Newfangled Mill Wizard / Re: Rectangle Pocket size issue on: January 25, 2014, 10:20:52 PM
Is your mill accurately calibrated for steps per unit? this code seems to me work as expected. I dont see anything going outside the 5x1 area.
104  Third party software and hardware support forums. / Newfangled Mill Wizard / Re: Rectangle Pocket size issue on: January 21, 2014, 08:51:44 PM
Ok, Im a bit off my mark right now, spent another day in the hospital, thats about 10 since Dec 1. All for damn kidney stones. I should be back to as normal as I get in a day or two. I assure you this will be my first effort when Im back
105  Third party software and hardware support forums. / Newfangled Mill Wizard / Re: Rectangle Pocket size issue on: January 21, 2014, 07:51:33 AM
Please attach the job file as that gives me all the input parameters. Also what version are you running? I know I fixed some rectangle size issues a while ago, but I think they were related to minimum size.
106  Third party software and hardware support forums. / Newfangled Solutions Mach3 Wizards / Re: NEWFANGLED SOLUTIONS SOFTWARE - LATEST VERSION on: January 04, 2014, 01:52:24 PM
There are two sets of wizards.The Newfangled Addons are only for Mach3, they use the VB and screen design features. V2.86 is the latest.

The Newfangled Wizard for Mill is a new product that will be used with Mach4, but it is written in C++ and is a fully standalone program, you can run it on any windows PC.

The Addons are simplest to use if you are running Mach3, they are integrated into the package and just a couple4 clicks gets your code ready to run. The New Wizard has a few things the old one didnt, like engraving and some pocketing code. We are working on several new features for the Mill Wizard, so someday it will be a much better wizard.
107  Third party software and hardware support forums. / Newfangled Mill Wizard / Re: New user, confused by feed and plunge rates on: January 02, 2014, 11:07:22 AM
Ok, looks like a bug when you do a plunge cut instead of a ramp into the work. If you change the ramp angle on the tool settings to something like 5 it all works fine.

I will have to find this one and fix it and make a new release. That will take at least a few days.

I notice you are using Rapid Height and Clearance as the same value. Do you understand that Rapid is the height above all clamps where rapid moves are allowed. Clearance is the height that a plunge will stop moving at rapid speed and switch to plunge rate. It is also the height to raise the tool between passes. Using the same value is OK, just not using one of the wizard features.
108  Third party software and hardware support forums. / Newfangled Mill Wizard / Re: New user, confused by feed and plunge rates on: January 02, 2014, 08:15:19 AM
Please save and post here a job file, that way I can see exactly what entries you made.
109  Third party software and hardware support forums. / Newfangled Mill Wizard / Re: Remove 'tool change' bug on: December 03, 2013, 09:02:53 PM
I guess all I can say is thats how we programmed it. A job must start with a Job command because to do the Tool Select requires info off the job setup- like material. The second op must be a tool, because you cannot handle a third op without a tool. I guess there are cases where you might move a tool into the second place, but it would get hard to test all the conditions that worked.

So, I guess on this one I just have to say "thats the way it is, get used to it" Smiley
110  Third party software and hardware support forums. / Newfangled Mill Wizard / Re: Remove 'tool change' bug on: December 03, 2013, 05:31:54 PM
Yes, the top tool change is special. Every job must start with a job op, then a tool op. You cant do an y work without a tool. You should be able to edit the first tool, but not delete it of move it. Sorry, that is how it has to be. What would we do in an operation if we had no tool defined?
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